Difference between revisions of "Animate.obj"

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[[Screen Object/View Commands]]<br />
 
[[Screen Object/View Commands]]<br />
 
[[Working with Screen Objects]]<br />
 
[[Working with Screen Objects]]<br />
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[[Category:Commands]]

Latest revision as of 17:05, 23 March 2019

The animate.obj command initializes a screen object so it can be used on screen.

Syntax

animate.obj(obj oA);

Remarks

Screen objects must be initialized with the animate.obj command before they can be used in any other commands. When a screen object is initialized it is enabled for updating and cycling by default. If you call the animate.obj command on an object that is already initialized, the command is ignored.

Possible Errors

If the object number exceeds the max screen object count, AGI will raise trappable error #13.

Most commands that are run on an uninitialized screen objects are just ignored by AGI, but some of them can result in interactions with invalid data.

Example

Code:

<syntaxhighlight lang="agi"> [ basic steps needed to create [ and display a screen object animate.obj(o2); load.view(4); set.view(o2,4); position(o2,80,120); draw(o2); </syntaxhighlight>

Technical Information

Required Interpreter Version: Available in all AGI versions.
Byte-Code Value: 33 (0x21 hex)

See Also

Screen Object/View Commands
Working with Screen Objects