Player.control
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Revision as of 07:07, 15 April 2019 by Andrew Korson (talk | contribs)
The player.control command restores player control over the ego screen object.
Syntax
player.control();
Remarks
By default, ego (screen object o0) is controlled by the player via the keyboard, joystick and/or mouse. If ego is in program control mode (by executing the program.control command, or by using move.obj, move.obj.v or wander ), this command restores control back to the player. Ego's direction is not affected when control mode is changed.
Possible Errors
None.
Example
Code:
<syntaxhighlight lang="agi"> program.control(); [ now player cannot control ego ... player.control(); [ player control is restored </syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in all AGI versions. |
Byte-Code Value: | 132 (0x84 hex) |