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  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Logic Language Reference</span></div> Use the following links for helpful information about the AGI logic scripting language.
    1 KB (119 words) - 13:58, 30 January 2024
  • The '''return''' command terminates logic script execution. ...lace in code where termination of the [[logic]] script is desired, but all logic scripts must end with a '''return''' command.
    1,021 bytes (125 words) - 22:16, 19 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently
    1 KB (189 words) - 11:48, 14 April 2019
  • The '''call.v''' command executes a logic script by reference. The [[logic]] with resource number equal to value of variable '''vA''' is executed one
    1 KB (197 words) - 11:49, 14 April 2019
  • An indirect command is a [[Logic Resource (AGI)|logic]] command that requires the number of a [[Resource|resource]] to be specifi ...de> is direct because it accepts the actual number of the [[View Resource (AGI)|view resource]] that should be loaded. The <code>load.view.v</code> comman
    3 KB (450 words) - 17:26, 14 April 2019
  • The '''reset.scan.start''' command resets the entry point for a logic script back to the start. ...o change the [[starting point]] of a logic script. This can be useful if a logic has a large section at the beginning that only needs to be executed once.
    2 KB (248 words) - 19:55, 19 April 2019
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • '''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Fla <syntaxhighlight lang="agi">
    2 KB (351 words) - 13:57, 30 January 2024
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl
    1 KB (204 words) - 15:23, 10 April 2019
  • The '''set.scan.start''' command sets the entry point for a logic script. ...running [[logic]] in a [[scan start table]], and subsequent calls to this logic will start at that stored position, instead of starting at the beginning.
    2 KB (269 words) - 19:43, 21 April 2019
  • The '''load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[me
    2 KB (219 words) - 15:28, 10 April 2019
  • [[AGI Studio Help File]] [[Category:Object Commands]]
    523 bytes (66 words) - 14:01, 30 January 2024
  • ...0 - 24). It also identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b
    2 KB (324 words) - 07:30, 24 April 2019
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • The '''trace.on''' command switches the [[interpreter cycle]] to [[AGI Command Tracer|trace mode]]. ...he trace window and identify a logic that contains the text values of each AGI command. It is not required though.
    2 KB (248 words) - 17:46, 24 April 2019
  • There are several commands which will make an object move in different ways: ...n the way described above after it has been moving from one of these three commands.
    2 KB (278 words) - 14:01, 30 January 2024
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.
    1 KB (187 words) - 18:02, 12 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: == <br />Commands ==
    2 KB (325 words) - 14:01, 30 January 2024

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