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  • ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018

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  • ...|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • ...B Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[WinAGI|WinAGI
    325 bytes (50 words) - 14:30, 16 March 2019
  • ...n of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • ...Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining the difference * [[AGI Resources]]
    2 KB (249 words) - 18:35, 21 June 2022
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]
    2 KB (277 words) - 12:55, 24 March 2019
  • ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi
    2 KB (295 words) - 14:49, 26 March 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard
    2 KB (332 words) - 08:45, 8 September 2020
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Managing Resources</span><br /> [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint
    5 KB (829 words) - 14:22, 24 March 2019
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ...rces]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter. For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • ...''Max''' -- The current and all time maximum amount of memory allocated to resources. ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc.
    1 KB (195 words) - 21:53, 21 April 2019
  • ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Extract AGIv2 and AGIv3 game resources
    4 KB (450 words) - 22:38, 23 June 2022
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.
    1 KB (187 words) - 18:02, 12 April 2019
  • [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |
    8 KB (1,455 words) - 17:37, 14 April 2019
  • ...[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL
    1 KB (230 words) - 20:39, 19 April 2019
  • <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio
    8 KB (1,125 words) - 12:01, 24 March 2022

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