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  • The '''set.string''' command assigns the text of a message to a string. set.string([[string|str]] sA, [[message|msg]] mB);<br />
    1 KB (214 words) - 20:07, 21 April 2019
  • set.cursor.char([[message|msg]] mCURSORCHAR);<br /> set.cursor.char("message text");
    961 bytes (118 words) - 22:19, 20 April 2019
  • ...so identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b
    2 KB (324 words) - 07:30, 24 April 2019
  • The '''print''' command displays a message in a window. print([[message|msg]] mMSG);<br />
    2 KB (355 words) - 07:02, 18 April 2019
  • The '''version''' command displays a window showing version information for AGI. ...ter Versions|version]]). The user can press ENTER or ESCAPE to dismiss the message and return to the game.
    1 KB (153 words) - 19:03, 24 April 2019
  • A message box is displayed that says "Game paused. Press Enter to continue." Pressing ...other message box. This means if you set f15 and then use '''pause''', the message box will be displayed, but the game won't actually pause.
    1 KB (149 words) - 07:02, 15 April 2019
  • The '''close.window''' command will close an open print message window. ...s executed when [[reserved flag]] [[f15 (no pause windows)]] is set (TRUE) AGI does not pause, and the window remains on screen until dismissed. Use the '
    1 KB (164 words) - 19:57, 27 March 2019
  • The '''print.at''' command displays a message in a window at a specified location. print.at([[message|msg]] mMSG, [[number|byt]] ROW, [[number|byt]] COL, [[number|byt]] MAXWIDTH
    4 KB (613 words) - 07:02, 18 April 2019
  • display([[number|byt]] ROW, [[number|byt]]COL, [[message|msg]] mMSG);<br /> display([[number|byt]] ROW, [[number|byt]] COL, "message text");
    2 KB (388 words) - 10:52, 30 March 2019
  • log([[message|msg]] mLOGMSG);<br /> log("log message");
    2 KB (292 words) - 13:22, 11 April 2019
  • The '''print.at.v''' command indirectly displays a message in a window at a specified location. The text of the [[message]] referred to by [[variable]] '''vMSG''' is displayed in a bordered window.
    4 KB (654 words) - 07:12, 18 April 2019
  • ...urrent [[priority]] value (pri); and current [[step size]] (stepsize). The message is formatted as follows: ...te this command on a screen object that has not been properly initialized, AGI will display random data from an undefined location in memory.
    1 KB (203 words) - 16:45, 14 April 2019
  • ...d implicitly or explicitly. An explicit message definition uses the <code>#message</code> command: <syntaxhighlight lang="agi">
    13 KB (1,882 words) - 14:00, 30 January 2024
  • ...commands, the '''display.v''' command does not include a border around the message text. ...a column equal to the '''vCOL''' value MOD 40, and the rest of the display message will be left aligned, one row below the desired '''vROW''' value.
    3 KB (403 words) - 11:11, 30 March 2019
  • === Welcome to the AGI Programmers Wiki. === ...itional help can always be found on the [[SCIPF:|SCI Programming Community Message Board]]. For help with Sierra's games, see [[SHP:|The Sierra Help Pages]].
    4 KB (614 words) - 01:26, 14 February 2024
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases the object and its definition, and play resume
    3 KB (452 words) - 18:30, 22 April 2019
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases the object and its definition, and play resume
    3 KB (496 words) - 19:00, 22 April 2019
  • The [[Joystick Input|joystick]] is disabled by default when AGI starts. If you want to allow the player to use a joystick, it must be enabl The '''init.joy''' command displays a message asking user to center joystick. The user then presses ENTER to enable and c
    1 KB (144 words) - 23:24, 8 April 2019
  • [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint ...gic]], [[AGI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.
    5 KB (829 words) - 14:22, 24 March 2019
  • ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]]. ...the C-based syntax described in this article is the most widely-supported AGI logic syntax.
    11 KB (1,579 words) - 13:59, 30 January 2024

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