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  • ...his viewpoint, loops are an organizational tool for grouping cels within a view. * [[View Resource (AGI)|AGI View Resource]]
    865 bytes (138 words) - 17:17, 14 April 2019
  • ...ept is similar. A static background image, made from a [[Picture Resource (AGI)|picture resource]], is drawn. On top of this, [[Animated Object|animated o Within [[View Resource (AGI)|view resource]], cels are organized into [[Loop|loops]].
    2 KB (254 words) - 17:08, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...ogic]] commands can also modify and/or retrieve various screen object data elements. ...s provided along with the terms in general use as originally decompiled by AGI enthusiasts.
    24 KB (3,687 words) - 00:36, 21 April 2019
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • <syntaxhighlight lang="agi"> <syntaxhighlight lang="agi">
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018