Search results

From AGI Wiki
Jump to navigationJump to search
  • ...s an object from crossing the boundary of a block or a conditional control line. ...ving blocks, this command will also cause objects to observe conditional [[control lines]] (pixels with [[priority]] of 1 on the priority screen).
    2 KB (200 words) - 17:04, 14 April 2019
  • ...ible rectangle to the screen that act similarly to a [[conditional control line]]. The '''unblock''' command removes the block.
    1 KB (142 words) - 18:25, 24 April 2019
  • ...to ensure the object is not drawn outside the playable area, on a control line or on another object (if the object is not ignoring other objects). ...lapping any edge, or the horizon, if not ignoring it), is not on a control line, and does not [[Animated Object#other_objects|collide with another object]]
    20 KB (3,338 words) - 19:56, 6 February 2022
  • ...for ''Adventure Game Interpreter'' and it is the old version of Sierra On-Line's 3D adventure interpreter. It was used in [[Donald Duck's Playground]], [[ ...n and the priority screen. The priority screen contains priority bands and control lines. In version 3 games, this file is not compressed with adaptive LZW as
    19 KB (3,293 words) - 14:46, 24 March 2019
  • program.control(); Multiple commands may be placed on the one line:
    70 KB (10,906 words) - 19:35, 2 March 2018