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  • The '''hold.key''' command sets the [[ego]] control keys to hold mode. hold.key();
    2 KB (224 words) - 19:41, 8 April 2019
  • The '''release.key''' command restores ego control keys to normal mode. release.key();
    2 KB (225 words) - 14:35, 19 April 2019
  • ...number, regardless of its position in the assignment table, as well as the key press/joystick information that will trigger the controller. ...assign more than 39 controllers, AGI ignores additional calls to '''[[set.key]]'''. (It's not clear why this limitation exists; Sierra may have had a rea
    6 KB (946 words) - 10:11, 11 February 2022
  • ...iority(), release.loop(), and observe.objects() on the object and sets its direction to 0.</blockquote> ...op of the object to that in the number. Loop numbers and the corresponding direction in which the object's view faces are:
    48 KB (7,640 words) - 20:18, 28 March 2018
  • |align="center"|<code>303-304</code>||<code>Key Dir</code> ...the set.key command.</ref><ref>Although the size (200 bytes) allows for 50 key mappings, in reality the interpreter appears to have a lower limit hard-cod
    20 KB (3,294 words) - 19:38, 2 March 2018
  • Turns on automatic choice of loop number depending on the direction of motion of the object ''n''.<br /> |Direction &nbsp;||width="20"|<code>0</code>||width="20"|<code>1</code>||width="20"|<c
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...can be also set left-clicking on the desired location. Selecting the same direction twice or pressing '''&lt;5&gt;''' on the numeric The interpreter console (activated by the '''&lt;`&gt;''' key or the right mouse button) can be used to inspect and modify AGI game data
    12 KB (1,601 words) - 21:36, 23 February 2024
  • * 6 - Direction of Ego's motion. * 19 - Key pressed on the keyboard.
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...a right and a left. AGDS determines which LOOP is displayed, based on the direction of an object. Only the four directions [r, l, f, b] are supported. LOGICS - ...it the source code files, call the compile macro (often assigned to the F9 key). It saves your file, calls the CG game compiler, routes CG's output to you
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...w Sierra games to get used to them. But all the games are controlled using key phrases that, naturally, I don't know. ''(He probably means the input in En ...sociated with it, which is its picture on the screen. And, as the movement direction changes, the interpreter automatically chooses the proper animation (loop o
    65 KB (10,734 words) - 19:45, 2 March 2018
  • ...direction is encountered. For this instrument, that's 3 semitones in each direction. |align="center"|<code>0</code>||<code>Top key</code>
    31 KB (4,588 words) - 19:37, 2 March 2018