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  • ...with a header which gives the offset of each part. The name of this single directory file is <code>*DIR</code> where the * is the initials of the game (e.g. <co * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]
    630 bytes (105 words) - 14:48, 26 March 2019

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  • ...with a header which gives the offset of each part. The name of this single directory file is <code>*DIR</code> where the * is the initials of the game (e.g. <co * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]
    630 bytes (105 words) - 14:48, 26 March 2019
  • ...sources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: ...was 360 KB floppy disks; most games were larger than 360 KB – multiple Vol files allows the game to be split across multiple disks
    2 KB (295 words) - 14:49, 26 March 2019
  • ...restore games list only includes slots if a valid game file exists in the directory. ...rved flag [[f12 (game restored)]] is set to TRUE. All [[Volume files|VOL]] files are closed (they will be re-opened as soon as the next [[resource]] is load
    1 KB (196 words) - 21:41, 19 April 2019
  • ===<br /> A peek into an AGI game directory === If you look into the folder of an AGI game, you'll see a lot of files with strange names. &quot;WORDS.TOK?&quot; &quot;LOGDIR?&quot; What the
    8 KB (1,455 words) - 17:37, 14 April 2019
  • ...in the current save game directory (or the game directory, if a save game directory hasn't been selected yet) with the default description, without showing the ...e. If the '''restore.game''' command is called when there are no save game files that have the default save game description, a bug in AGI will display the
    2 KB (275 words) - 19:55, 21 April 2019
  • ...ame-specific files]] and an [[Interpreter|interpreter]]. The game-specific files are distributed by the author and are system independent. Games often come To use Sierra's original DOS interpreter, you will need the following files:
    11 KB (1,693 words) - 11:27, 24 March 2019
  • ...v><div id="s5"></div><span style="font-size: 22pt">Formats of the resource files</span><br /> == <div id="dirfmt"></div><div id="ss5.1"></div><br />5.1 Directory files ==
    11 KB (1,881 words) - 19:36, 2 March 2018
  • ...get it, you might want to try disabling some TSR's in your config/autoexec files or check the windows settings for dos. This error can occur before the int ...Font description file anyway. Make sure you've got this file in the same directory as your interpreter. Some people don't package it because most people don'
    9 KB (1,557 words) - 14:17, 22 March 2019
  • ...rd drive), then searches the selected directory for any existing save game files. Each saved game is stored in a separate file. The number of save game files is limited to twelve. Each file has a description stored as the first data
    4 KB (673 words) - 13:35, 20 April 2019
  • ..., the [[Directory Files (AGI)|directory files]] and the [[AGI VOL File|VOL files]].
    4 KB (599 words) - 17:11, 14 April 2019
  • ...can apply the patch by simply running the program AGISB.EXE from your game directory (note that x64 users will need to do this ion [http://dosbox.com DOSBox]). To move the interpreter from one game to another, copy the files:
    3 KB (509 words) - 16:24, 28 January 2022
  • [[Alejandro Kapauan]]'s '''MF2ROL''' converts MIDI files to .ROL files. This beta version processes note, program (patch/timbre) and tempo inform This will create the file called music.rol in the current directory. The conversion will assume all notes should be played with the instrument
    5 KB (718 words) - 18:24, 14 April 2019
  • Note: [[AGI Studio]] requires include files to be in the "src" directory for the game.
    2 KB (302 words) - 13:58, 30 January 2024
  • ...ow to update Sierra interpreters, but this requires users to manually copy files and then use a hex editor to change some values. This program simply takes Old interpreter files are backed up to the "backup" folder inside the game directory.
    3 KB (395 words) - 21:13, 16 November 2022
  • : [[AGI Specifications: Chapter 2 - Overview#ss2.2|2.2 &nbsp;AGI Game Files]] ...Chapter 2 - Overview#ss2.3|2.3 &nbsp;Logic, Picture, Sound, and View Data Files]]
    8 KB (961 words) - 20:33, 2 March 2018
  • [data.html#files Files used by AGI] == Files used by AGI ==
    9 KB (1,550 words) - 16:02, 26 December 2013
  • ...that uses this functionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by [[NAGI]]. Just unzip it to the game directory, and you're set!
    4 KB (613 words) - 23:14, 21 February 2024
  • * Save the file in the directory you want. The suggested names for the extracted sound files are either "&lt;name&gt;.aso" (for AGI Sound Object) or "&lt;name&gt;.&lt;r
    3 KB (463 words) - 21:53, 9 April 2019
  • ...ouble-quotes. It can include path information, but not wildcards. Included files can be nested, but there is a limit of 5 layers of nesting. More than that ...ill run, but will raise an error at the end when it can't write the output files.
    19 KB (3,133 words) - 01:42, 15 February 2022
  • ''Exercise 1.1 Loading and Saving Files'' ...this file by selecting Load Picture from the file menu, then choosing the directory where it is stored (C:\AGI). Finally, press Enter when picture.16 is select
    3 KB (482 words) - 13:12, 26 December 2013

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