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  • The '''release.key''' command restores ego control keys to normal mode. ...on key]] starts [[ego]] moving. Ego will continue moving until a different direction key, or the 'stop' key ('5' on the numeric keyboard) is pressed.
    2 KB (225 words) - 14:35, 19 April 2019
  • The '''hold.key''' command sets the [[ego]] control keys to hold mode. ...on key]] starts [[ego]] moving. Ego will continue moving until a different direction key, or the 'stop' key ('5' on the numeric keyboard) is pressed.
    2 KB (224 words) - 19:41, 8 April 2019
  • Keyboard combinations, i.e. shortcut keys, are assigned to controllers using the '''[[set.key]]''' command. Note that ...r check, so it is not possible to assign a controller to the ego direction keys.
    6 KB (946 words) - 10:11, 11 February 2022
  • ...s special. This is the object that the player moves around using the arrow keys. ...ally when an object is moving around, its loop number is determined by its direction:
    20 KB (3,338 words) - 19:56, 6 February 2022
  • ...s user input using the keyboard or the mouse. The mouse can be used to set ego destination, dismiss message boxes and select menu options (left button) or The following special keys are recognized during gameplay:
    12 KB (1,601 words) - 21:36, 23 February 2024
  • ...at the appropriate edge of the screen, animates him, loads whichever view ego had in the previous room, and sets his view to that. It then sets the flag ...iority(), release.loop(), and observe.objects() on the object and sets its direction to 0.</blockquote>
    48 KB (7,640 words) - 20:18, 28 March 2018
  • ...a right and a left. AGDS determines which LOOP is displayed, based on the direction of an object. Only the four directions [r, l, f, b] are supported. LOGICS - ...ming can load a LGC.SWIM which deals with commands like SWIM, and standing ego up when he is no longer in water. It would be a nuisance and a waste of dis
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...s (that are stored in the Logic resources). Controllers are menu items and keys. #define ego o0
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...sociated with it, which is its picture on the screen. And, as the movement direction changes, the interpreter automatically chooses the proper animation (loop o ...which may be controlled by the user using the arrow keys (object 0 called Ego).
    65 KB (10,734 words) - 19:45, 2 March 2018