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- ...] buffer, but is not copied to the actual system video display memory. The images are not displayed on screen with this command. To actually display the imag2 KB (231 words) - 12:39, 30 March 2019
- ...[Animated Object|animated objects]] are drawn using cels, which are bitmap images (see note below) with a designated transparency color. Any pixels in the ce ...er it - can provide the illusion of smooth movement. In reality, the still images are drawn sequentially and erased with the background image between each fr2 KB (254 words) - 17:08, 14 April 2019
- ...and sprites, [[AGI Picture Resource|picture resources]] contain background images, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI661 bytes (96 words) - 20:56, 1 June 2024
- ==Images== ...or greater control of the image, like placement and linking. See [[mw:Help:Images#Syntax|this MediaWiki list]] for available options.8 KB (1,210 words) - 14:23, 8 October 2015
- * [[Revelations From Exploring Disk Images]]1 KB (154 words) - 21:00, 29 May 2024
- ...following code can be used to embed an OGV video. It uses the same code as images. The "thumbtime=" specifies what video frame to use for the thumbnail image1 KB (167 words) - 14:26, 8 October 2015
- * [[AGI256]] - allows 256 color background images in AGI1 KB (185 words) - 11:28, 24 March 2019
- ...cture resources that are small and more easily edited. Dithered images and images with many small dots give poor results.4 KB (464 words) - 17:00, 12 May 2024
- ...rement, as PicEdit will handle 256 color images easily. For most 256 color images, the difference is hard to spot.4 KB (629 words) - 13:20, 26 December 2013
- ...into another priority band which in this case is priority 8 (gray, bottom images). The result of this is that the character suddenly “snaps” behind the9 KB (1,508 words) - 17:35, 14 April 2019
- * '''PCX2PIC''' has trouble when converting images with patches of white. This can be fixed with the FIXWHITE-option in the co2 KB (325 words) - 21:08, 14 July 2024
- ...or the game. Unlike the picture resources which are full-screen background images, view resources are smaller 'sprites' used in the game, such as animations. ...ror" of another, which means that all the cels in that loop will be mirror images of the corresponding cels in the other loop. This is handy if you have draw9 KB (1,550 words) - 16:02, 26 December 2013
- ...AGI Picture Resource|picture resources]], which are full-screen background images, view resources are smaller "sprites", such as animations. They are also st ...ror” of another, which means that all the cels in that loop will be mirror images of the corresponding cels in the other loop. This is handy if you have draw10 KB (1,759 words) - 12:01, 2 June 2024
- ...ciw:Shivers Two: Harvest of Souls|Shivers Two: Harvest of Souls]] (1997) - Images3 KB (474 words) - 15:45, 21 March 2016
- These are the background images for the game. They don’t include anything that animates on the screen. These are all of the animations or moving images in the game. They are generally small in dimensions, and unlike Picture r15 KB (2,552 words) - 14:27, 24 March 2019
- '''''Picture''''' resources are full-screen images, usually used for backgrounds. They are vector-based rather than bitmaps, w Each Picture has two images (screens) - the visual screen and the priority screen. The visual screen is23 KB (3,675 words) - 21:07, 29 May 2024
- ...e_OLD.ext'). Added mouse wheel support for preview window; picture and cel images can now be zoomed in or out using the mouse wheel. Double-clicking on logic * Load background images to allow tracing of existing graphics images21 KB (3,425 words) - 18:41, 7 July 2024
- ...ecuted by the interpreter. Games can also contain views (animations, still images of game characters, and other graphics that are not part of the background9 KB (1,460 words) - 12:20, 26 December 2013
- ...affect the actual PICTURE resource. The purpose is not to import existing images and convert them to PICTURE resources (after all, that would be practically10 KB (1,733 words) - 14:02, 26 December 2013
- ...ability to fairly easily animate objects on the screen. Note that all the images programmatically associated with objects the interpreter or the user can co ...interpreter's internal memory. Even if does not overflow, redrawing large images may significantly slow down the program. Don't make animations longer than65 KB (10,734 words) - 19:45, 2 March 2018