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  • ...enu items. Controllers are used by AGI to take specific actions based on [[keyboard input]] or [[menu]] selections or [[joystick input]]. ...ers. A controller assignment table is allocated to hold up to 50 different keyboard and joystick controller assignments. The controller assignment table is not
    6 KB (946 words) - 10:11, 11 February 2022
  • ...greater than 0, it immediately returns TRUE. If not, AGI then checks the [[keyboard buffer]]; if an ASCII value is in the buffer, that value is copied to v19, [ a simple loop to check for keyboard activity
    2 KB (338 words) - 12:03, 14 April 2019
  • The '''set.key''' command assigns a keyboard shortcut to a controller. ...I''' and '''SCAN''' code values that can be assigned, see the [[Setting Up Keyboard Shortcuts]] topic.
    1 KB (197 words) - 12:39, 21 April 2019
  • ...eturns TRUE if the controller has been activated. If more than one menu or keyboard entry is assigned to the controller, it does not matter which one is select [ create keyboard shortcuts
    2 KB (350 words) - 14:52, 21 April 2019
  • ...he same controller number; the '''disable.item''' command does not disable keyboard controllers.
    3 KB (388 words) - 13:34, 30 March 2019
  • ...e, ego is the animated object that the player can control using either the keyboard, joystick or mouse.
    1 KB (198 words) - 17:30, 14 April 2019
  • ...ault, [[ego]] ([[screen object]] o0) is controlled by the player via the [[keyboard]], [[joystick]] and/or [[mouse]].
    1 KB (149 words) - 07:07, 15 April 2019
  • ...ut''' command hides the input prompt and prevents the player from entering keyboard input on the input line.
    1 KB (169 words) - 20:03, 17 April 2019
  • String values can be changed directly by the player through keyboard input, or by converting messages or words typed by the player.
    1 KB (179 words) - 15:48, 2 August 2013
  • ...ing until a different direction key, or the 'stop' key ('5' on the numeric keyboard) is pressed.
    2 KB (224 words) - 19:41, 8 April 2019
  • ...ing until a different direction key, or the 'stop' key ('5' on the numeric keyboard) is pressed.
    2 KB (225 words) - 14:35, 19 April 2019
  • This program allows the user to play a simple scale of notes with keyboard keys. This is pretty neat. I don't know why there is the template ego who r
    2 KB (328 words) - 14:57, 7 February 2024
  • ...method used by Sierra to display the menu was to assign the ESC key to a [[keyboard controller]], which would then call the '''menu.input''' command. However,
    2 KB (354 words) - 13:33, 11 April 2019
  • :These commands deal with collecting [[player input]] via the [[keyboard]], [[joystick]], and [[mouse]]. It also includes commands for managing [[me
    3 KB (484 words) - 19:48, 22 March 2019
  • # the [[keyboard]] buffer and [[controller flag table]] are cleared;
    4 KB (596 words) - 17:56, 12 April 2019
  • * The interpreter clears the keyboard buffer. This means that if any keys were pressed and for some reason were n * The interpreter polls the keyboard and joystick to accept new input.
    10 KB (1,712 words) - 01:42, 29 December 2013
  • ...ature was insufficiently implemented, it did not indent code properly, the keyboard tab ordering was unpredictable, fields that the user didn't want to use req
    5 KB (778 words) - 18:18, 11 April 2022
  • ...bject that can be set to allow [[player.control|player control]] via the [[keyboard]], [[joystick]] and/or [[mouse]]. None of the other objects can be controll
    5 KB (864 words) - 23:30, 20 April 2019
  • Common keyboard commands:
    6 KB (910 words) - 22:00, 9 April 2019
  • ...ter, one of which (the object 0) may be controlled by the player using the keyboard; * clears the keyboard buffer;
    33 KB (5,115 words) - 19:35, 2 March 2018

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