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  • <div align="center" style="font-size: 22pt">King's Quest II: Romancing the Throne</div><br /> | ReleaseName = King's Quest II: Romancing the Throne
    4 KB (513 words) - 19:41, 11 February 2024
  • <div align="center" style="font-size: 22pt">King's Quest: Quest for the Crown</div><br /> | ReleaseName = King's Quest: Quest for the Crown
    7 KB (991 words) - 19:55, 11 February 2024
  • | [[sciw:King's Quest V: Absence Makes the Heart Go Yonder|King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] | [[King's Quest|King's Quest]] || align="center" | [[1984]] || New version by
    12 KB (1,608 words) - 18:01, 19 April 2022
  • ...ough a short tutorial on how to edit a room. We will work with room 2 from King's Quest: Quest for the Crown which was mentioned in the first part of this |[[File:climb-t.png|200px|King Graham can now climb the wall of the castle]]<br />
    13 KB (2,192 words) - 12:19, 26 December 2013
  • A scene from Sierra's King's Quest 3</div> ...I: Quest for the Crown&quot;). That sold well, so Williams released &quot;King's Quest II: Romancing the Throne&quot; soon afterward. More games followed
    10 KB (1,669 words) - 01:44, 29 December 2013
  • ...of demos that were written in AGI: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]]. .... The name of the executable is the initial of the game (e.g. kq.sys16 for King's Quest).
    19 KB (3,293 words) - 14:46, 24 March 2019
  • ...has an associated picture. In some cases a room has multiple pictures. In King's Quest 2, Dracula's castle had numerous rooms with two pictures; one with ...mple: in Quest2 there were two objects, the mallet and the bracelet. King Graham sees a tree in the woods that contains a mallet. He can say "GET MALLET" an
    24 KB (3,897 words) - 20:53, 29 April 2019