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  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019

Page text matches

  • ...Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...ces in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...'s actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other lo ...nterpreter does each [[Interpreter cycle|interpreter cycle]], meaning that logic 0 is run repeatedly.
    611 bytes (96 words) - 02:10, 29 December 2013
  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • #REDIRECT [[Logic Resource]]
    28 bytes (3 words) - 02:06, 29 December 2013
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019
  • The '''VB Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[Win
    325 bytes (50 words) - 14:30, 16 March 2019
  • ...t [[AGI Ego|ego]] has gone to a new room when the background [[AGI Picture Resource|picture]] changes. ...me]] has already included the appropriate code to do this in [[AGI Logic 0|logic 0]]). This gives each room its own behavior. When the game switches to a ne
    1 KB (229 words) - 13:42, 24 March 2019
  • The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently loaded when cal
    1 KB (189 words) - 11:48, 14 April 2019
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl
    1 KB (204 words) - 15:23, 10 April 2019
  • <div align="center" style="font-size: 22pt">AGIv3 Resource Extractor (XV3)</div> * [[AGI Sound Resource|AGI Sound Resources]]
    2 KB (249 words) - 18:35, 21 June 2022
  • ..., [[AGI View Resource]], [[AGI Picture Resource|picture]], and [[AGI Sound Resource|sound]] resources for the game. Most games only have a few of these files, ...[[AGI Interpreter|interpreter]] where in the VOL files to find each logic resource for the game
    2 KB (277 words) - 12:55, 24 March 2019
  • The '''call.v''' command executes a logic script by reference. The [[logic]] with resource number equal to value of variable '''vA''' is executed one time. If it is n
    1 KB (197 words) - 11:49, 14 April 2019
  • The '''load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[me
    2 KB (219 words) - 15:28, 10 April 2019
  • ...Resource|resource]] to be specified but uses a [[variable]] to specify the resource number. For example compare the direct command <code>load.view</code> to th ...e> command is indirect because it does not accept the actual number of the resource that should be loaded. You have to put the number into a variable and give
    3 KB (450 words) - 17:26, 14 April 2019
  • |* SHOWLOG.EXE ||- Program to display LOGIC resources (by [[Lance Ewing]]) * [[Sound Resource (AGI)|AGI Sound Resources]]
    3 KB (320 words) - 12:02, 24 March 2022
  • ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have mul ...tain entries for every resource in the game, indicating which Vol file the resource appears in and where in that Vol file it appears. See [[AGI DIR Files|direc
    2 KB (295 words) - 14:49, 26 March 2019
  • ...the code necessary to do this is contained entirely within the Power Pack logic code, it requires no modification to the AGI program files. * [[Logic Resource (AGI)|Logic Resource]]
    2 KB (252 words) - 19:52, 23 February 2024
  • ...icture Resource (AGI)|picture]], [[View Resource (AGI)|view]], and [[Sound Resource (AGI)|sound]] resources, the [[WORDS.TOK|WORDS.TOK]] file and [[AGI OBJECT ...me author. To learn how to program AGI, see [[AGI Logic Language Reference|Logic language]].
    4 KB (599 words) - 17:11, 14 April 2019
  • <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard
    2 KB (332 words) - 08:45, 8 September 2020
  • : [[AGI Specifications: Chapter 2 - Overview#ss2.3|2.3 &nbsp;Logic, Picture, Sound, and View Data Files]] ==<br /> [[AGI Specifications: Chapter 4 - The Logic Language|Chapter 4 - The Logic Language]] ==
    8 KB (961 words) - 20:33, 2 March 2018

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