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  • '''Note:''' this section includes technical details about the object file format. Game authors generally do not need to know this information. The object file stores two bits of information about the inventory items used in an AGI gam
    2 KB (388 words) - 11:22, 26 March 2019
  • #REDIRECT [[OBJECT File (AGI)]]
    31 bytes (4 words) - 14:45, 26 March 2019

Page text matches

  • Object may refer to: * [[Animated Object]]
    140 bytes (16 words) - 14:39, 26 March 2019
  • Object oA stops moving. If the object is ego (object 0), the <code>[[program.control]]</code> command is issued by the interpret [[AGI Studio Help File]]
    523 bytes (66 words) - 14:01, 30 January 2024
  • '''Note:''' this section includes technical details about the object file format. Game authors generally do not need to know this information. The object file stores two bits of information about the inventory items used in an AGI gam
    2 KB (388 words) - 11:22, 26 March 2019
  • #REDIRECT [[OBJECT File (AGI)]]
    31 bytes (4 words) - 14:45, 26 March 2019
  • The '''get.dir''' command stores a [[screen object|screen object's]] direction in a variable. get.dir([[screen object|obj]] oA, [[variable|var]] vDIR);
    1,013 bytes (129 words) - 20:08, 1 April 2019
  • ...to the items that are listed in the game's [[OBJECT File (AGI)|AGI OBJECT file]]. ...d eight bit number that corresponds to the index of the item in the OBJECT file.
    761 bytes (128 words) - 13:58, 30 January 2024
  • Each object on screen has a direction it is moving in. This is a numerical value from 0 <blockquote>[[File:MovingObjects.png]]</blockquote>
    2 KB (278 words) - 14:01, 30 January 2024
  • ...t.room.v''' command copies an [[inventory item|inventory item's]] [[OBJECT File (AGI)|room number]] to a variable. Variable '''vB''' is set to the [[OBJECT File (AGI)|room number]] of item [[inventory item]] '''iC''', where '''C''' = ''
    1 KB (165 words) - 15:12, 7 April 2019
  • The '''put.v''' command indirectly sets the [[OBJECT File (AGI)|room number]] value for an [[inventory item]]. The [[OBJECT File (AGI)|room number]] for [[inventory item]] '''iA''', where '''A''' = '''vIT
    1 KB (186 words) - 22:25, 18 April 2019
  • The [[OBJECT File (AGI)|room number]] for [[inventory item]] '''iA''' is changed to '''B''', Changing an inventory item's [[OBJECT File (AGI)|room number]] does not actually 'move' the item.
    1 KB (201 words) - 22:01, 18 April 2019
  • ...[[inventory item]] is in the player's inventory (i.e. the item's [[OBJECT File (AGI)|room number]] equals 255). The '''has''' command checks the [[OBJECT File (AGI)|room number]] value of item '''iA''' and returns true if it equals 25
    2 KB (235 words) - 12:03, 14 April 2019
  • ...shortcut equivalent to using the '''[[put]]''' command with a new [[OBJECT File (AGI)|room number]] value of zero. ...ds the total number of inventory items in the [[OBJECT File (AGI)|OBJECT]] file), AGI will raise [[trappable error #23]].
    1 KB (173 words) - 12:48, 30 March 2019
  • The [[OBJECT File (AGI)|room number]] for item '''iB''', where '''B''' is the value of '''vA' ...ds the total number of inventory items in the [[OBJECT File (AGI)|OBJECT]] file), AGI will raise [[trappable error #23]].
    1 KB (165 words) - 15:49, 7 April 2019
  • ! File [[AGI VOL File|VOL.''x'']]
    2 KB (277 words) - 12:55, 24 March 2019
  • |* OBJECT.EXE ||- Program to display list of inventory items ...ceUtilites/AGIHACK_2_(AGIHACK).zip|AGIhack v2.0]]<span class="DLInfo"> ZIP File [135 KB]</span>
    3 KB (320 words) - 12:02, 24 March 2022
  • ..._(XV3).zip|AGIv3_Resource_Extractor_(XV3).zip]] <span class="DLInfo"> (ZIP file) [54.0 KB]</span> (source included) * [[OBJECT File (AGI)|AGI OBJECT File]]
    2 KB (249 words) - 18:35, 21 June 2022
  • The '''set.dir''' command sets the direction of motion for an object. set.dir([[screen object|obj]] oA, [[variable|var]] vDIR);
    2 KB (333 words) - 22:48, 20 April 2019
  • ...ces]]) and the [[OBJECT File (AGI)|OBJECT]] file is reloaded. The [[screen object]] table is reset, all [[variable|variables]] are reset to 0 and all [[flag|
    1 KB (230 words) - 20:39, 19 April 2019
  • ...cts must be explicitly created in order to access them in AGI. Each screen object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resourc == [[Screen Object Table]] ==
    5 KB (864 words) - 23:30, 20 April 2019
  • The '''get''' command sets the [[OBJECT File (AGI)|room number]] for item '''iA''' to 255. This is basically a shortcut ...(the number exceeds the total number of inventory items in the [[OBJECT]] file), AGI will raise [[trappable error #23]].
    1 KB (164 words) - 19:58, 1 April 2019

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