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  • ...]] resource, positioned on the screen and then drawn in order to appear on screen. Screen objects are represented in source code by the letter 'o' and their index number (i.
    5 KB (864 words) - 23:30, 20 April 2019
  • | Size of Object Table Section | 43 bytes times number of [[screen objects]] currently animated
    4 KB (673 words) - 13:35, 20 April 2019
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> On the priority screen, the first four colors (0 - 3) have special meanings.
    5 KB (779 words) - 13:21, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...as the freedom of characters to move in front of and behind objects on the screen. It may not seem like much, but it was revolutionary in 1984.
    8 KB (1,328 words) - 16:27, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...white-space: nowrap">3-D</span>” background features must be placed on the screen as if aligned on an invisible grid. If this sounds confusing, here’s an e
    9 KB (1,508 words) - 17:35, 14 April 2019
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> <div align="center"><span style="font-size: 22pt">Pushing Objects</span><br />
    4 KB (618 words) - 16:30, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...ppropriate value, and ego is positioned on screen at the desired location. Objects such as background animations, props and other characters are also set up h
    4 KB (682 words) - 16:01, 26 December 2013
  • # the [[keyboard]] buffer and [[controller flag table]] are cleared; # the [[script]] table is cleared;
    4 KB (596 words) - 17:56, 12 April 2019
  • end.of.loop([[screen object|obj]] oA, [[flag|flg]] fDONE); In &lsquo;end of loop&rsquo; [[cycle mode]], [[screen object]] '''oA''' will cycle one time, in the forward direction, until the
    3 KB (449 words) - 14:01, 30 March 2019
  • ...storing a game]], except all [[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. ...d the [[OBJECT File (AGI)|OBJECT]] file is reloaded. The [[screen object]] table is reset, all [[variable|variables]] are reset to 0 and all [[flag|flags]]
    1 KB (230 words) - 20:39, 19 April 2019
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...[[Pimp Quest]] because it is filling around a brushed object in the title screen.. so there's lots of little lines to fill up and all these lines get pushed
    4 KB (600 words) - 12:36, 24 March 2019
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> [data.html#object The OBJECT file] - list of inventory objects the player can get<br />[data.html#words The WORDS.TOK file] - list of word
    9 KB (1,550 words) - 16:02, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> <div align="center"><span style="font-size: 22pt">Display Text on Screen</span><br />
    5 KB (700 words) - 16:29, 26 December 2013
  • ...dated. Many AGI [[logic]] commands can also modify and/or retrieve various screen object data elements. ...ed the original name and description for each element of the screen object table. This information is provided along with the terms in general use as origin
    24 KB (3,687 words) - 00:36, 21 April 2019
  • [[Adventure Game Interpreter Specifications|Table of Contents]] ...resources are smaller ''sprites'' used in the game, such as animations and objects. They are also stored as bitmaps, whereas pictures are stored in vector for
    18 KB (2,980 words) - 19:37, 2 March 2018
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> :D > You are in a locked room with a table, and a flickering candle
    12 KB (1,810 words) - 19:16, 28 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...ed. Think about characters that will interact with the player. Think about objects that will be gotten, and how and where they will be used. And most importan
    4 KB (742 words) - 12:09, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> This is the regular drawing screen. If you hit the TAB key, then you will see this:
    14 KB (2,515 words) - 13:53, 26 December 2013
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...und images for the game. They don’t include anything that animates on the screen. The only time PictureS are changed is when the room changes. You can cr
    15 KB (2,552 words) - 14:27, 24 March 2019
  • [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> ...scarding some unused resources, or removing some animated objects from the screen.
    9 KB (1,557 words) - 14:17, 22 March 2019

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