Search results

From AGI Wiki
Jump to navigationJump to search
  • | CompanyName = Sierra On-Line Sierra On-Line Logo
    1,017 bytes (111 words) - 10:11, 24 April 2019
  • ...[w:Barry Murry|Barry Murry]], [[w:Dave Murry|Dave Murry]] and published by Sierra. * [[SHP:Games/Manhunter/ManhunterHelp.html|Manhunter Series on The Sierra Help Pages]]
    569 bytes (71 words) - 21:20, 13 September 2016
  • Releases developed or published by BriPro * [[:Category:BriPro Developed|BriPro Developed Games]]
    1 KB (138 words) - 22:58, 21 February 2024
  • ...lly Script Code Interpreter, later renamed Sierra's Creative Interpreter). Sierra used SCI to develop games until 1997. ...has all but died. Indeed, in a final stroke for the once-lucrative genre, Sierra's original adventure division was shut down in 1999, thanks to corporate co
    3 KB (401 words) - 17:09, 19 April 2022
  • ...]] and the last in the series to be developed in [[AGI]]. Later games were developed in [[w:SCI|SCI]]. * [[AGI Demo Pack 1|Sierra's AGI Demo Pack 1]]
    4 KB (542 words) - 21:55, 11 February 2024
  • ...s '''''King's Quest'''''. The story and the general design of the game was developed by [[w:Roberta Williams|Roberta Williams]]. ...e.</ref> Though considered to be the first [[AGI]] game, it was originally developed in [[Game Adaptation Language]], or GAL, a precursor to [[AGI]]. AGI was de
    7 KB (991 words) - 19:55, 11 February 2024
  • ..._Collection_-_Manual.pdf|King's Quest Collection - Manual]]" (PDF). Sierra On-Line. 1997. p. 5. Retrieved 2016-09-25.</ref> ...I|SCI]] for customers who could not meet the high hardware requirements of Sierra's new [[sciw:SCI|SCI]] engine. {{CitationReq}} A customer who purchased the
    7 KB (966 words) - 20:54, 11 February 2024
  • ...llment of his [[Leisure Suit Larry Series]]. It is also the only one to be developed in [[AGI]]. ...gh the IP had been sold to [[Codemasters]] the last remake was designed by Sierra veterans Al Lowe and [[Josh Mandel]], funded by a [https://www.kickstarter.
    8 KB (1,042 words) - 21:54, 11 February 2024
  • ...aren't sure where to begin. The following is an article that explains how Sierra Adventure games are designed. ...an style="float: right">''Title: Birth of an Adventure - The Creation of a Sierra Game''<br />
    7 KB (1,193 words) - 13:10, 26 December 2013
  • ...ww.cnl.com.au/users/rdt/sierra/sierra.html|www.cnl.com.au/users/rdt/sierra/sierra.html]] (web archive) After playing Sierra's game Pharaoh, I got interested in the Egyptian Theme. I decided to just m
    6 KB (879 words) - 17:40, 7 February 2024
  • ...rites became more and more detailed, soon surpassing those in the original Sierra games. The detailed work soon exceeded the memory limitations inherent to
    3 KB (464 words) - 13:13, 8 February 2024
  • ...es. Basically, it is an enhanced port of the Windows AGI Studio originally developed by Peter Kelly.''
    4 KB (498 words) - 11:56, 8 February 2024
  • ...rites became more and more detailed, soon surpassing those in the original Sierra games. The detailed work soon exceeded the memory limitations inherent to
    3 KB (419 words) - 21:09, 7 February 2024
  • A scene from Sierra's King's Quest 3</div> ...of its (for then) good graphics, well-developed plot, and tough puzzles. Sierra quickly released another adventure game, called Wizard and the Princess. T
    10 KB (1,669 words) - 01:44, 29 December 2013
  • ...interpreter for the Game Boy Advance Adventure Game Interpreter. It allows Sierra's original animated adventure games to be played on the Nintendo Game Boy A ...AGI''', the interpreter/emulator/software that runs your favorite original Sierra games including [[King's Quest Series|King's Quest 1-4]], [[Space Quest Ser
    13 KB (2,313 words) - 18:15, 14 April 2019
  • ...s Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]]. ...t the scene. There were five games that I know of which used this version. Sierra obviously noticed the increased size of the games and therefore added data
    19 KB (3,293 words) - 14:46, 24 March 2019
  • Partially based on the [http://agisci.altervista.org/|Sierra On-Line Debug Mode FAQ] by [[HWM]] ...in many aspects more like [[AGI2]], including the version number given by Sierra (v2.001), so it's listed under [[AGI2]]. The first release of [[King's Ques
    16 KB (2,485 words) - 21:20, 13 September 2016
  • ...is does not reduce the usefulness of analyzing the game programs of Sierra On-Line, Inc. ...5 and are identified by their number. (The original Logic source code that Sierra's programmers wrote would have had textual identifiers for these variables,
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...m? And how to program is not clear either. What to do? Tried to play a few Sierra games to get used to them. But all the games are controlled using key phras ...hope it can give you enough information to later easily read the source of Sierra games' logics, which are the true examples of AGI programming.
    65 KB (10,734 words) - 19:45, 2 March 2018