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  • # [[ego]]is set to [[player.control|player control]]; ...e|reserved variables]] [[v4 (object touching edge)]] and [[v5 (object edge code)]] are set to zero;
    4 KB (596 words) - 17:56, 12 April 2019
  • Object 0, commonly referred to as "[[Ego|ego]]", is special. This is the object that the player moves around using the a # '''Animate the object.''' This is done using the '''<code>[[animate.obj]]</code>''' command. This tells the [[Interpreter|interpreter]] that you want to us
    20 KB (3,338 words) - 19:56, 6 February 2022
  • * tests if the <code>new_room</code> command has been issued; ...om 0 to 255 and are identified by their number. (The original Logic source code that Sierra's programmers wrote would have had textual identifiers for thes
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...ilers should comply with this syntax, so that programmers can be sure that code they produce can be used properly with any program. <div class="CodeBlockHeader">Code:</div>
    70 KB (10,906 words) - 19:35, 2 March 2018