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  • [[AGI Sound Tutorial - Playing Sounds with External Tools|8]] | [[AGI Sound Tutorial - Location of Tools|11]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • [[AGI Sound Tutorial - Playing Sounds with External Tools|8]] | [[AGI Sound Tutorial - Location of Tools|11]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • [[AGI Sound Tutorial - Playing Sounds with External Tools|8]] | [[AGI Sound Tutorial - Location of Tools|11]] |
    5 KB (823 words) - 21:53, 9 April 2019
  • ...e, program (patch/timbre) and tempo information and ignores pitch-bend and volume (pressure). The MIDI file parser is based on Tim Thompson's C Language MID * [[:Category:AGI Sound Tools|AGI Sound Resource Tools]]
    5 KB (718 words) - 18:24, 14 April 2019
  • ...trol over of all resources in an AGI game. It includes many new integrated tools to assist in game design and development, allowing you to create new AGI ga ...allows you to do a full game compile; compile to a new directory; rebuild volume files to reduce slack space, and compile only those logics which have had t
    20 KB (3,287 words) - 19:46, 22 March 2024
  • ...-- Free! Yeah, you read right. Nada! Zero! As of this writing, all AGI tools are freeware, and it seems likely to remain that way indefinitely. ...er, its sound support only supports one voice, while AGI's supports 4 with volume control. In addition, QuestMaker is shareware. AGI is free.
    10 KB (1,669 words) - 01:44, 29 December 2013
  • ...t a copy. Back issues are $5 apiece, volumes 1-6 are available for $30 per volume. ...r game, and keep it down to a manageable size. Avoid using general purpose tools to solve puzzles like axes, explosives, and other stuff, like sledgehammers
    148 KB (26,378 words) - 14:49, 26 December 2013