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  • ...ure Resource|picture resources]], which are full-screen background images, view resources are smaller "sprites", such as animations. They are also stored a ...ng [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019

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  • ...his viewpoint, loops are an organizational tool for grouping cels within a view. * [[View Resource (AGI)|AGI View Resource]]
    865 bytes (138 words) - 17:17, 14 April 2019
  • ...Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...ces in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...r. A static background image, made from a [[Picture Resource (AGI)|picture resource]], is drawn. On top of this, [[Animated Object|animated objects]] are drawn Within [[View Resource (AGI)|view resource]], cels are organized into [[Loop|loops]].
    2 KB (254 words) - 17:08, 14 April 2019
  • The '''load.view''' command loads a [[view]] resource onto the [[memory heap]]. load.view([[number|byt]] VIEWNUM);
    2 KB (235 words) - 21:16, 10 April 2019
  • The '''discard.view.v''' command unloads a [[view]] resource from the [[memory heap]] indirectly. discard.view.v([[variable|var]] vA);
    2 KB (239 words) - 20:46, 8 April 2019
  • The '''discard.view''' command unloads a [[view]] resource from the [[memory heap]]. discard.view([[number|byt]] A);
    2 KB (242 words) - 09:54, 30 March 2019
  • The '''load.view.v''' command indirectly loads a [[view]] resource onto the [[memory heap]]. load.view.v([[variable|var]] vVIEWNUM);
    2 KB (238 words) - 21:56, 10 April 2019
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...entered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases
    3 KB (452 words) - 18:30, 22 April 2019
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...entered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases
    3 KB (496 words) - 19:00, 22 April 2019
  • ..., [[AGI View Resource]], [[AGI Picture Resource|picture]], and [[AGI Sound Resource|sound]] resources for the game. Most games only have a few of these files, ...[[AGI Interpreter|interpreter]] where in the VOL files to find each logic resource for the game
    2 KB (277 words) - 12:55, 24 March 2019
  • ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have mul ...tain entries for every resource in the game, indicating which Vol file the resource appears in and where in that Vol file it appears. See [[AGI DIR Files|direc
    2 KB (295 words) - 14:49, 26 March 2019
  • The '''set.view''' command assigns a view to a screen object. set.view([[screen object|obj]] oA, [[number|byt]] VIEW);
    2 KB (268 words) - 21:21, 21 April 2019
  • ...e direct command <code>load.view</code> to the indirect command <code>load.view.v</code>: load.view(20);
    3 KB (450 words) - 17:26, 14 April 2019
  • The '''set.view.v''' command assigns a view to an object indirectly. set.view.v([[screen object|obj]] oA, [[variable|var]] vVIEW);
    2 KB (285 words) - 21:27, 21 April 2019
  • <div align="center" style="font-size: 22pt">AGI256 View Editor</div> | Software = AGI256 View Editor
    3 KB (336 words) - 21:18, 16 November 2022
  • [[AGI|AGI]] is a game engine which imposes significant memory and resource constraints on the game developer. Among these constraints are: ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.
    5 KB (829 words) - 14:22, 24 March 2019
  • ...fications: Chapter 2 - Overview#ss2.3|2.3 &nbsp;Logic, Picture, Sound, and View Data Files]] ==<br /> [[AGI Specifications: Chapter 5 - Resource Formats|Chapter 5 - Resource Formats]] ==
    8 KB (961 words) - 20:33, 2 March 2018
  • ''AGI256 View Editor Screenshot'' ...reate the pictures and views. The views can be created using the '''AGI256 View Editor'''. Pictures can also be created with this from BMP files. To create
    3 KB (389 words) - 19:19, 20 February 2024
  • ...icture Resource (AGI)|picture]], [[View Resource (AGI)|view]], and [[Sound Resource (AGI)|sound]] resources, the [[WORDS.TOK|WORDS.TOK]] file and [[AGI OBJECT [[Logic Resource (AGI)|Logic]]
    4 KB (599 words) - 17:11, 14 April 2019
  • ...at contain all the commands necessary to control the [[View Resource (AGI)|view]], [[Picture|picture]] and [[Sound|sound]] resources and to receive and act
    1 KB (171 words) - 17:16, 14 April 2019

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