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Jump to navigationJump to search- 22:50, 2 August 2013 diff hist 0 Main Page →IDEs
- 22:47, 2 August 2013 diff hist +8 New.room
- 22:46, 2 August 2013 diff hist 0 New.room
- 22:46, 2 August 2013 diff hist +2,451 N New.room Created page with "The new.room command switches the game to a new room. There is an indirect version of this command called '''new.room.v'''. <code>new.room(roomNumber..."
- 22:25, 2 August 2013 diff hist +9 Room
- 22:25, 2 August 2013 diff hist +1,292 N Room Created page with "A '''room''' in an AGI game is, roughly, a division between areas in the game. A room might also be called a "screen." In a loose sense, you know that ego has ..."
- 22:20, 2 August 2013 diff hist +2,352 N Indirect Command Created page with "An indirect command is a logic command that requires the number of a resource to be specified but uses a variable to specify the resource number. Fo..."
- 22:05, 2 August 2013 diff hist +36 VOL File (AGI)
- 22:04, 2 August 2013 diff hist -10 VOL File (AGI) →Version 3 format
- 22:03, 2 August 2013 diff hist +1,753 N VOL File (AGI) Created page with "Vol files store the data for an AGI game. They are essentially little more than files which have jammed all the logic, picture, view, and Soun..."
- 22:00, 2 August 2013 diff hist -1 Load.view →Possible errors
- 21:57, 2 August 2013 diff hist +2,234 N Category:Object and View Commands Created page with "For more information about objects, see Animated object. * add.to.pic * add.to.pic.v * animate.obj * blo..."
- 21:55, 2 August 2013 diff hist +1,856 N Load.view Created page with "The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be assigned to any objects or used in..."
- 21:32, 2 August 2013 diff hist +3 Discard.view →Possible errors
- 21:06, 2 August 2013 diff hist +8 Discard.view →See also
- 21:06, 2 August 2013 diff hist +8 Discard.view →Possible errors
- 21:05, 2 August 2013 diff hist -6 Discard.view →Possible errors
- 21:04, 2 August 2013 diff hist +5 Discard.view →For discard.view.v
- 21:04, 2 August 2013 diff hist +1,799 N Discard.view Created page with "The '''discard.view''' command removes a view resource from memory. There is an indirect version of this command called '''discard.view...."
- 20:45, 2 August 2013 diff hist +22 Follow.ego →follow.ego
- 20:44, 2 August 2013 diff hist +1,276 N Follow.ego Created page with "== follow.ego == The '''follow.ego''' command sets an object's motion style to move toward the ego object (o0). [edit] Syntax follow.ego(obj oA, Nu..."
- 20:32, 2 August 2013 diff hist +1,260 N Ego Created page with "'''Ego''' is the name given for the special object <code>o0</code>. In loose terms, ego can be thought of as the "main character" for the game. To be techn..."
- 20:29, 2 August 2013 diff hist +9 Managing Resources →Discard unused resources
- 20:28, 2 August 2013 diff hist 0 Out of Memory Error
- 20:28, 2 August 2013 diff hist +1,103 N Out of Memory Error Created page with "An '''out of memory error''' or '''no memory error''' occurs when a game tries to load too much information into memory. ''No memory. Want x have y'' This message means that..."
- 20:27, 2 August 2013 diff hist 0 Managing Resources →Managing memory
- 20:25, 2 August 2013 diff hist +4,542 N Managing Resources Created page with "AGI is a game engine which imposes significant memory and resource constraints on the game developer. Among these constraints are: * A limit of 255 LOGIC Resource|l..."
- 20:21, 2 August 2013 diff hist +42 Tutorials and Guides
- 18:32, 2 August 2013 diff hist +17 Memory and Script →See Also
- 18:30, 2 August 2013 diff hist +1 Memory and Script →See Also
- 18:30, 2 August 2013 diff hist -142 Memory and Script →See Also
- 18:27, 2 August 2013 diff hist +440 Memory and Script →Save Script Position
- 18:26, 2 August 2013 diff hist +111 Memory and Script →Disable Script Writing
- 18:26, 2 August 2013 diff hist +331 Memory and Script →Swapping view for ego
- 18:24, 2 August 2013 diff hist +7 Memory and Script →Save Script Position
- 18:24, 2 August 2013 diff hist +7 Memory and Script →Loading/Discarding Any Number of Times
- 18:23, 2 August 2013 diff hist +7 Memory and Script →Script Buffer
- 18:23, 2 August 2013 diff hist +7 Memory and Script →Script Entry Sizes
- 18:23, 2 August 2013 diff hist +7 Memory and Script →Memory Commands
- 18:22, 2 August 2013 diff hist -2 Memory and Script →Swapping view for ego
- 18:22, 2 August 2013 diff hist -2 Memory and Script →Swapping view for ego
- 18:21, 2 August 2013 diff hist +1 Memory and Script →Memory Allocation
- 18:21, 2 August 2013 diff hist +7 Memory and Script →Memory Allocation
- 18:20, 2 August 2013 diff hist +16,879 N Memory and Script Created page with "''Plagiarized from [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' '', originally written by Nick Sonneveld.'' == Memory Allocation == Whenever a..."
- 16:56, 2 August 2013 diff hist +611 N Logic 0 Created page with "Logic 0 is a logic resource with special significance to the interpreter. When the interpreter starts, logic 0 is loaded into memory. It rem..."
- 16:53, 2 August 2013 diff hist +1,249 N Script Buffer Overflow Error Created page with "A '''script buffer overflow error''' occurs when the script buffer has run out of room. The error message looks like the following: Image:scriptBufferOverflow.png "''Script ..." current
- 16:47, 2 August 2013 diff hist +4,002 N Add.to.pic Created page with "The '''add.to.pic''' command draws a cel from a view to the visual picture screen in memory. There is an indirect version of this command called '''ad..."
- 16:30, 2 August 2013 diff hist +708 N Script Buffer Created page with "The script buffer stores an ordered list of commands such as loading/discarding resources, drawing/overlaying pictures and adding views to the background (add.to.pic) whic..." current
- 16:28, 2 August 2013 diff hist +873 N Push.script Created page with "The '''push.script''' command (previously known as '''unknown171''') saves the current position in the script buffer so that it can be restored later by a ca..."
- 16:19, 2 August 2013 diff hist +1,429 N AGI Mouse Created page with "'''AGI Mouse''' is a hacked interpreter created by Brian Provinciano to allow AGI games to use the mouse for a point-and-click interface. To pla..."