Difference between revisions of "Load.view"
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* The view must exist in the game's [[VOL Files|vol files]], or the game will crash with a [[VIEW Not Found Error|view not found error]]. | * The view must exist in the game's [[VOL Files|vol files]], or the game will crash with a [[VIEW Not Found Error|view not found error]]. | ||
− | * There must be sufficient memory to load the entire view resource into memory, or the game will crash with an [[out of memory error | + | * There must be sufficient memory to load the entire view resource into memory, or the game will crash with an [[Out of Memory Error|out of memory error]]. |
− | * If the view resource is already loaded, it is not loaded a second time, nor is the [[Script Buffer|script buffer]] affected. If the view is [[discard.view|discarded]] and then loaded again, it will of course be loaded a second time; however, this adds to the [[Script Buffer|script buffer]]. | + | * If the view resource is already loaded, it is not loaded a second time, nor is the [[Script Buffer|script buffer]] affected. If the view is [[discard.view|discarded]] and then loaded again, it will of course be loaded a second time; however, this adds to the [[Script Buffer|script buffer]]. |
== Example == | == Example == |
Revision as of 22:00, 2 August 2013
The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be assigned to any objects or used in any command such as add.to.pic (note: a view does not have to be loaded before the show.obj command is used).
load.view(number viewNumber);
load.view.v(variable viewNumber);
The view viewNumber
is loaded into memory.
Parameters
For load.view
:
viewNumber
: a number, 0-255, specifying the view that should be loaded
For the indirect version, load.view.v
:
viewNumber
: a variable, v0-v255, whose value specifies the view that should be loaded
Possible errors
- The view must exist in the game's vol files, or the game will crash with a view not found error.
- There must be sufficient memory to load the entire view resource into memory, or the game will crash with an out of memory error.
- If the view resource is already loaded, it is not loaded a second time, nor is the script buffer affected. If the view is discarded and then loaded again, it will of course be loaded a second time; however, this adds to the script buffer.
Example
The following code loads VIEW.025 into memory using load.view
:
load.view(25);
The following code uses the indirect command load.view.v
to do the same thing:
v195 = 25;
load.view.v(v195);
See also
Sources
Some of the text in this article is taken from the AGI Studio help file.