Difference between revisions of "Adventure Game Interpreter Specifications"
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==<br /> [[AGI Specifications: Chapter 10 - Savegame Files|Chapter 10 - Savegames Files]] == | ==<br /> [[AGI Specifications: Chapter 10 - Savegame Files|Chapter 10 - Savegames Files]] == | ||
− | : [[AGI_Specifications: Chapter 10 - Savegame Files#10.1 | + | : [[AGI_Specifications: Chapter 10 - Savegame Files#10.1_Introduction|10.1 Introduction]] |
− | + | : [[AGI_Specifications: Chapter 10 - Savegame Files#10.2_Saved_Game_Format|10.2 Saved Game Format]] | |
+ | : [[AGI_Specifications: Chapter 10 - Savegame Files#10.3_Restoring_a_Game|10.3 Restoring a Game]] | ||
==<br /> [[AGI Specifications: Chapter 11 - Other Game Data|Chapter 11 - Other Game Data]] == | ==<br /> [[AGI Specifications: Chapter 11 - Other Game Data|Chapter 11 - Other Game Data]] == | ||
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: [[AGI Specifications: Chapter 11 - Other Game Data#ss10.3|11.3 Sample Code]] | : [[AGI Specifications: Chapter 11 - Other Game Data#ss10.3|11.3 Sample Code]] | ||
− | ==<br /> [[AGI Specifications: Chapter 12 - | + | ==<br /> [[AGI Specifications: Chapter 12 - Booter Versions|Chapter 12 - Booter Versions]] == |
− | : [[AGI Specifications: Chapter 12 - Other Information#ss11.1| | + | : [[AGI Specifications: Chapter 12 - Booter Versions#12.1 Donald Duck.27s Playground|12.1 Donald Duck's Playground]] |
− | : [[AGI Specifications: Chapter | + | : |
− | : [[AGI Specifications: Chapter | + | |
+ | ==<br /> [[AGI Specifications: Chapter 13 - Other Information|Chapter 13 - Other Information]] == | ||
+ | |||
+ | : [[AGI Specifications: Chapter 13 - Other Information#ss11.1|13.1 The AGDS Package]] | ||
+ | : [[AGI Specifications: Chapter 13 - Other Information#ss11.2|13.2 The Making of the Thunderstorm Educational Program]] | ||
+ | : [[AGI Specifications: Chapter 13 - Other Information#ss11.3|13.3 Other AGI Interpreters]] | ||
<span style="float: left"><span class="Inactive">< Previous: AGI Specifications Specifications Preface</span></span><span style="float: right">[[AGI Specifications: Chapter 1 - Introduction|Next: Chapter 1 - Introduction >]]</span> | <span style="float: left"><span class="Inactive">< Previous: AGI Specifications Specifications Preface</span></span><span style="float: right">[[AGI Specifications: Chapter 1 - Introduction|Next: Chapter 1 - Introduction >]]</span> | ||
− | [[Category: | + | [[Category:AGI Documentation]] |
[[Category:References]] | [[Category:References]] |
Latest revision as of 20:33, 2 March 2018
This document is a collection of all the information currently known about the structure and operation of the Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit Larry in the Land of the Lounge Lizards.
Chapter 1 - Introduction
- 1.1 About this Document
- 1.2 Audience
- 1.3 Conventions Used in this Document
- 1.4 What's Still Missing
- 1.5 Change Log
- 1.6 Credits
Chapter 2 - Overview
- 2.1 Versions of the AGI Interpreter
- 2.2 AGI Game Files
- 2.3 Logic, Picture, Sound, and View Data Files
- 2.4 What is Ego?
- 2.5 AGI Commands
- 2.6 Debug Modes
- 2.7 Priority Bands and Control Lines
Chapter 3 - AGI Internals
- 3.1 How the Interpreter Works
- 3.2 Variable Types
- 3.3 Variables Used by the Interpreter
- 3.4 Flags Used by the Interpreter
- 3.5 Memory Organization
- 3.6 Game IDs and Loaders
- 3.7 Encrypted AGI Data
- 3.8 Player Input Parsing
- 3.9 AGI Interpreter Versions
- 3.10 Version Differences
Chapter 4 - The Logic Language
Chapter 5 - Resource Formats
- 5.1 Directory Files
- 5.2 Format of VOL Files (version 2)
- 5.3 Version 3 Resource Storage
- 5.4 Sample Code
Chapter 6 - Logic Resources
Chapter 7 - Picture Resources
- 7.1 Introduction
- 7.2 Picture Resource Format
- 7.3 Implementation
- 7.4 Using Higher Resolution Modes
- 7.5 Sierra's Picture Editor
- 7.6 Sample Code
Chapter 8 - View Resources
- 8.1 View Introduction
- 8.2 View Resource Format
- 8.3 View Table
- 8.4 View Test Commands
- 8.5 Sample Code
Chapter 9 - Sound Resources
- 9.1 Introduction
- 9.2 Sound in the IBM PCjr
- 9.3 Sound in the Apple IIgs
- 9.4 Sound in Other Platforms
- 9.5 Sound Resource Format (PCjr version)
- 9.6 Sound Resource Format (IIgs version)
- 9.7 Playing the Sounds on a Sound Card
- 9.8 Sample code
Chapter 10 - Savegames Files
Chapter 11 - Other Game Data
Chapter 12 - Booter Versions
Chapter 13 - Other Information
- 13.1 The AGDS Package
- 13.2 The Making of the Thunderstorm Educational Program
- 13.3 Other AGI Interpreters
< Previous: AGI Specifications Specifications PrefaceNext: Chapter 1 - Introduction >