Difference between revisions of "QT AGI Studio"

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<div align="center" style="font-size: 22pt">QT AGI Studio</div>
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<div align="center">Version 1.3.0<br />
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''Author: [[Helen Zommer]], [[Jarno Elonen]]''<br />
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[[2019|2019/03/14]]</div>
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{{AGISoftwareInfobox
 
{{AGISoftwareInfobox
 
| Software = QT AGI Studio
 
| Software = QT AGI Studio
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''QT AGI Studio 1.3.0''
 
''QT AGI Studio 1.3.0''
 
| Version = 1.3.0 [http://sourceforge.net/projects/agistudio/files/latest/download?source=files SourceForge.net]
 
| Version = 1.3.0 [http://sourceforge.net/projects/agistudio/files/latest/download?source=files SourceForge.net]
| ReleaseDate = [[2012|2012/08/25]] [[2019]]
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| ReleaseDate = [[2012|2012/08/25]]
 
| Company = {{N/A}}
 
| Company = {{N/A}}
 
| Published = {{Published}}
 
| Published = {{Published}}

Revision as of 19:37, 19 March 2019

QT AGI Studio
Version 1.3.0

Author: Helen Zommer, Jarno Elonen

2019/03/14
QT AGI Studio
{{{Image}}}
Latest Version:  1.3.0 SourceForge.net
Release Date:  2012/08/25
Company: N/A
Publication Status:  Published
Developer(s): Template:HelenZommerToolDev, Template:JarnoElonenToolDev
Interface: {{{Interface}}}
Language: C++, Template:QT
Open Source: Change to OpenSRC
Source Availability: 
License: {{{{GPL2}}}}
Platform: Template:WindowsTool, Linux
Type: IDE
Localization: English
Website: http://agistudio.sourceforge.net/

Linux


Description

From website:

AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line™ to create some of their early games. QT AGI Studio, formerly known as Linux AGI Studio, is a program that allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Windows AGI Studio originally developed by Peter Kelly.

QT AGI Studio is covered by the GNU General Public License (GPL).


Resource Editors


Logic Editor


Picture Editor


View Editor


Sound player


Download


Version history

Version Date Description
1.3.0 2012-08-25 Version 1.3.0 includes bitmap import for AGI picture resources. It uses a custom vectorization algorithm to draw outlines with the relative line / pen tool and then applies flood fill to large areas.