Difference between revisions of "Load.logics"
(Created page with "The '''load.logics''' command loads a logic resource onto the memory heap. == Syntax == load.logics(byt LOGICNUM); == Remarks == This command loads lo...") |
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== Remarks == | == Remarks == | ||
− | This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unloaded (by ending the game, restarting, restoring, or entering a '''[[new room]]'''). This avoids having to load and unload it each time it is called with the '''[[call]]'''command. | + | This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unloaded (by ending the game, restarting, restoring, or entering a '''[[new room]]'''). This avoids having to load and unload it each time it is called with the '''[[call]]''' command. |
+ | |||
+ | There is no 'discard logic' command to unload a logic once it is loaded. | ||
AGI adds a script entry to the [[script stack]] each time a [[logic]] resource is loaded. | AGI adds a script entry to the [[script stack]] each time a [[logic]] resource is loaded. |
Latest revision as of 15:23, 10 April 2019
The load.logics command loads a logic resource onto the memory heap.
Syntax
load.logics(byt LOGICNUM);
Remarks
This command loads logic LOGICNUM onto the memory heap, keeping it in memory until it gets unloaded (by ending the game, restarting, restoring, or entering a new room). This avoids having to load and unload it each time it is called with the call command.
There is no 'discard logic' command to unload a logic once it is loaded.
AGI adds a script entry to the script stack each time a logic resource is loaded.
Possible Errors
If you attempt to load a logic that does not exist, AGI will raise a runtime error and crash.
Example
<syntaxhighlight lang="agi"> call(75); [ loads and executes logic 75, unloading it after returning load.logics(75); [ loads logic, and adds script entry call(75); [ executes logic, but does not unload it after returning </syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in all AGI versions. |
Byte-Code Value: | 20 (0x14 hex) |