Difference between revisions of "Load.logics.v"
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This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[memory heap]], keeping it in memory permanently until it gets unloaded (by ending the game, [[restarting]], [[restoring]], or entering a [[new room]]). This avoids having to load and unload it each time it is called with the '''[[call]]''' command. | This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[memory heap]], keeping it in memory permanently until it gets unloaded (by ending the game, [[restarting]], [[restoring]], or entering a [[new room]]). This avoids having to load and unload it each time it is called with the '''[[call]]''' command. | ||
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+ | There is no 'discard logic' command to unload a logic once it is loaded. | ||
AGI adds a script entry to the [[script stack]] each time a [[logic]] resource is loaded. | AGI adds a script entry to the [[script stack]] each time a [[logic]] resource is loaded. |
Latest revision as of 15:28, 10 April 2019
The load.logics.v command indirectly loads a logic resource onto the memory heap.
Syntax
load.logics.v(var vLOGICNUM);
Remarks
This command loads logic B, where B equals the value of vLOGICNUM, onto the memory heap, keeping it in memory permanently until it gets unloaded (by ending the game, restarting, restoring, or entering a new room). This avoids having to load and unload it each time it is called with the call command.
There is no 'discard logic' command to unload a logic once it is loaded.
AGI adds a script entry to the script stack each time a logic resource is loaded.
Possible Errors
If you attempt to load a logic that does not exist, AGI will raise a runtime error and crash.
Example
<syntaxhighlight lang="agi"> v50 = 75; call.v(v50); [ loads and executes logic 75, unloading it after returning load.logics.v(v50); [ loads logic, and adds script entry call.v(v50); [ executes logic, but does not unload it after returning </syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in all AGI versions. |
Byte-Code Value: | 21 (0x15 hex) |