Difference between revisions of "Sound Command"

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The '''sound''' command plays a loaded sound resource.
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#REDIRECT [[Sound]]
 
 
 
 
== Syntax ==
 
 
 
sound([[Argument types|byt]] SOUNDNUM, [[Flag|flg]] fDONE);
 
 
 
 
 
== Remarks ==
 
 
 
The sound must be loaded with the [[load.sound|<code>load.sound</code>]] command before it can be played.
 
 
 
The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the [[stop.sound|<code>stop.sound</code>]] command) fDONE is set to TRUE.
 
 
 
If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
 
 
 
&nbsp;
 
== Example ==
 
 
 
<div class="CodeBlockHeader">Code:</div>
 
<syntaxhighlight lang="agi">
 
load.sound(22);
 
sound(22, f99);
 
</syntaxhighlight>
 
 
 
&nbsp;
 
 
 
== Technical Information ==
 
 
 
{| class="wikitable"
 
! Required interpreter version!!Bytecode Value
 
|-
 
| Available in all AGI versions||0x63
 
|}
 
 
 
&nbsp;
 
 
 
== See Also ==
 
 
 
* [[Sound Commands|Sound Commands]]
 
 
 
&nbsp;
 
== Sources ==
 
 
 
* [[WinAGI|WinAGI]] help file
 
 
 
[[Category:Sounds Commands]]
 

Latest revision as of 21:47, 22 April 2019

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