Difference between revisions of "Jeff Stephenson"
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! width="350" | Title !! width="30" | Year !! width="450" | Credits | ! width="350" | Title !! width="30" | Year !! width="450" | Credits | ||
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− | | [[ | + | | [[sciw:Conquests of Camelot: The Search for the Grail|Conquests of Camelot: The Search for the Grail]] || align="center" | [[1990]] || Development System by |
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| [[w:Time Zone|Time Zone]] || align="center" | [[1982]] || Program Development Coordinators | | [[w:Time Zone|Time Zone]] || align="center" | [[1982]] || Program Development Coordinators | ||
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− | | [[ | + | | [[sciw:King's Quest V: Absence Makes the Heart Go Yonder|King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)|Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[Manhunter: New York|Manhunter: New York]] || align="center" | [[1988]] || Game Development System by |
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− | | [[ | + | | [[sciw:Police Quest 2: The Vengeance|Police Quest 2: The Vengeance]] || align="center" | [[1988]] || Development System |
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− | | [[ | + | | [[Space Quest II: Chapter II - Vohaul's Revenge|Space Quest II: Chapter II - Vohaul's Revenge]] || align="center" | [[1987]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
| [[w:Space Quest: Chapter I - The Sarien Encounter|Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by | | [[w:Space Quest: Chapter I - The Sarien Encounter|Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by | ||
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| [[w:Crazy Nick's Software Picks: King Graham's Board Game Challenge|Crazy Nick's Software Picks: King Graham's Board Game Challenge]] || align="center" | [[1992]] || System Development | | [[w:Crazy Nick's Software Picks: King Graham's Board Game Challenge|Crazy Nick's Software Picks: King Graham's Board Game Challenge]] || align="center" | [[1992]] || System Development | ||
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:The Dagger of Amon Ra|The Dagger of Amon Ra]] || align="center" | [[1992]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:Jones in the Fast Lane|Jones in the Fast Lane (CD-ROM)|Jones in the Fast Lane|Jones in the Fast Lane (CD-ROM)]] || align="center" | [[1992]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:Police Quest: In Pursuit of the Death Angel|Police Quest: In Pursuit of the Death Angel]] || align="center" | [[1992]] || Development System |
|- valign="top" | |- valign="top" | ||
| [[w:Quest for Glory III: Wages of War|Quest for Glory III: Wages of War]] || align="center" | [[1992]] || Interpreter / Development System | | [[w:Quest for Glory III: Wages of War|Quest for Glory III: Wages of War]] || align="center" | [[1992]] || Interpreter / Development System |
Revision as of 17:25, 19 April 2022
A.K.A.
- Jeffrey Alan Stephenson
About
Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created SCI, the object-oriented scripting language of Sierra On-Line for its adventure games after the older AGI (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as Sierra Creative Interpreter.
Jeff Stephenson
and Avis DurganThe encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan[1].
In the early '90s, as Sierra's Lead Programmer, he was also involved with creating TSN (The Sierra Network), later TNN (The ImagiNation Network) [2], the architecture for online games. In 1992, he left the company for good. [3]
Educational Background
Program Development, Interface Development
Home Page
- Jeff Stephenson on Facebook
- Jeff Stephenson Art on Facebook
- https://www.facebook.com/jeffstephensonart/
- https://jeffstephensonart.com/
- https://www.linkedin.com/in/jeff-stephenson-b3931410b