Difference between revisions of "Jeff Stephenson"
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− | Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created [[SCI]], the object-oriented scripting language of Sierra On-Line for its adventure games after the older [[AGI]] (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as ''Sierra Creative Interpreter''. | + | Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created [[sciw:SCI|SCI]], the object-oriented scripting language of Sierra On-Line for its adventure games after the older [[AGI]] (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as ''Sierra Creative Interpreter''. |
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The encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan<ref>[[AGI Specifications: Chapter 11 - Other Game Data#The file encryption]]</ref>. | The encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan<ref>[[AGI Specifications: Chapter 11 - Other Game Data#The file encryption]]</ref>. | ||
− | In the early '90s, as Sierra's Lead Programmer, he was also involved with creating | + | In the early '90s, as Sierra's Lead Programmer, he was also involved with creating '''TSN''' ([[w:The Sierra Network|The Sierra Network]]), later INN ([[w:The ImagiNation Network|The ImagiNation Network]]) <ref>[http://www.allowe.com/games/larry/inside-stories/larryland.html Larryland OR: How We (re)Invented the Internet]</ref>, the architecture for online games. In 1992, he left the company for good. <ref>[http://sciprogramming.com/community/index.php?topic=369.30 SCI Programming message board thread on Jeff and Avis]</ref> |
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! width="350" | Title !! width="30" | Year !! width="450" | Credits | ! width="350" | Title !! width="30" | Year !! width="450" | Credits | ||
|- valign="top" | |- valign="top" | ||
− | | [[Conquests of Camelot: The Search for the Grail]] || align="center" | [[1990]] || Development System by | + | | [[sciw:Conquests of Camelot: The Search for the Grail|Conquests of Camelot: The Search for the Grail]] || align="center" | [[1990]] || Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Time Zone]] || align="center" | [[1982]] || Program Development Coordinators | + | | [[w:Time Zone (video game)|Time Zone]] || align="center" | [[1982]] || Program Development Coordinators |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] || Development System | + | | [[sciw:King's Quest V: Absence Makes the Heart Go Yonder|King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]] || align="center" | [[1988]] || Game Development System | + | | [[sciw:Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)|Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Manhunter: New York]] || align="center" | [[1988]] || Game Development System by | + | | [[Manhunter: New York|Manhunter: New York]] || align="center" | [[1988]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Police Quest 2: The Vengeance]] || align="center" | [[1988]] || Development System | + | | [[sciw:Police Quest 2: The Vengeance|Police Quest 2: The Vengeance]] || align="center" | [[1988]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest II: Chapter II - Vohaul's Revenge]] || align="center" | [[1987]] || Game Development System by | + | | [[Space Quest II: Chapter II - Vohaul's Revenge|Space Quest II: Chapter II - Vohaul's Revenge]] || align="center" | [[1987]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by | + | | [[Space Quest: Chapter I - The Sarien Encounter|Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest]] || align="center" | [[1984]] || New version by | + | | [[King's Quest|King's Quest]] || align="center" | [[1984]] || New version by |
|- valign="top" | |- valign="top" | ||
− | | [[Crazy Nick's Software Picks: King Graham's Board Game Challenge]] || align="center" | [[1992]] || System Development | + | | [[sciw:Crazy Nick's Software Picks: King Graham's Board Game Challenge|Crazy Nick's Software Picks: King Graham's Board Game Challenge]] || align="center" | [[1992]] || System Development |
|- valign="top" | |- valign="top" | ||
− | | [[The Dagger of Amon Ra]] || align="center" | [[1992]] || Development System | + | | [[sciw:The Dagger of Amon Ra|The Dagger of Amon Ra]] || align="center" | [[1992]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Jones in the Fast Lane|Jones in the Fast Lane (CD-ROM)]] || align="center" | [[1992]] || Interpreter / Development System | + | | [[sciw:Jones in the Fast Lane|Jones in the Fast Lane (CD-ROM)]] || align="center" | [[1992]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Police Quest: In Pursuit of the Death Angel]] || align="center" | [[1992]] || Development System | + | | [[sciw:Police Quest 1: In Pursuit of the Death Angel VGA|Police Quest: In Pursuit of the Death Angel]] || align="center" | [[1992]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Quest for Glory III: Wages of War]] || align="center" | [[1992]] || Interpreter / Development System | + | | [[sciw:Quest for Glory III: Wages of War|Quest for Glory III: Wages of War]] || align="center" | [[1992]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Castle of Dr. Brain]] || align="center" | [[1991]] || Development System | + | | [[sciw:Castle of Dr. Brain|Castle of Dr. Brain]] || align="center" | [[1991]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Conquests of the Longbow: The Legend of Robin Hood]] || align="center" | [[1991]] || Development System | + | | [[sciw:Conquests of the Longbow: The Legend of Robin Hood|Conquests of the Longbow: The Legend of Robin Hood]] || align="center" | [[1991]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[EcoQuest: The Search for Cetus]] || align="center" | [[1991]] || Interpreter / Development System | + | | [[sciw:EcoQuest: The Search for Cetus|EcoQuest: The Search for Cetus]] || align="center" | [[1991]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Hoyle Official Book of Games, Volume 3: Great Board Games]] || align="center" | [[1991]] || Interpreter / Development System | + | | [[sciw:Hoyle Official Book of Games, Volume 3: Great Board Games|Hoyle Official Book of Games, Volume 3: Great Board Games]] || align="center" | [[1991]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Jones in the Fast Lane]] || align="center" | [[1991]] || Development System | + | | [[sciw:Jones in the Fast Lane|Jones in the Fast Lane]] || align="center" | [[1991]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry 1: In the Land of the Lounge Lizards | + | | [[sciw:Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI|Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI]] || align="center" | [[1991]] || System Programmer |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]] || align="center" | [[1991]] || Interpreter / Development System | + | | [[sciw:Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work|Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]] || align="center" | [[1991]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Mixed-Up Fairy Tales]] || align="center" | [[1991]] || Development System | + | | [[sciw:Mixed-Up Fairy Tales|Mixed-Up Fairy Tales]] || align="center" | [[1991]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Mixed-Up Mother Goose]] || align="center" | [[1991]] || SCI Development System | + | | [[sciw:Mixed-Up Mother Goose|Mixed-Up Mother Goose]] || align="center" | [[1991]] || SCI Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Police Quest 3: The Kindred]] || align="center" | [[1991]] || Development System | + | | [[sciw:Police Quest 3: The Kindred|Police Quest 3: The Kindred]] || align="center" | [[1991]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Mixed-Up Mother Goose]] || align="center" | [[1991]] || Development System (Floppy Disk) | + | | [[sciw:Mixed-Up Mother Goose|Mixed-Up Mother Goose]] || align="center" | [[1991]] || Development System (Floppy Disk) |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest I: The Sarien Encounter SCI]] || align="center" | [[1991]] || System Development | + | | [[sciw:Space Quest I: The Sarien Encounter SCI|Space Quest I: The Sarien Encounter SCI]] || align="center" | [[1991]] || System Development |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest IV: Roger Wilco and the Time Rippers]] || align="center" | [[1991]] || System Development | + | | [[sciw:Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers]] || align="center" | [[1991]] || System Development |
|- valign="top" | |- valign="top" | ||
− | | [[Conquests of Camelot: The Search for the Grail]] || align="center" | [[1990]] || Development system by | + | | [[sciw:Conquests of Camelot: The Search for the Grail|Conquests of Camelot: The Search for the Grail]] || align="center" | [[1990]] || Development system by |
|- valign="top" | |- valign="top" | ||
− | | [[Hoyle Official Book of Games, Volume 2: Solitaire]] || align="center" | [[1990]] || Development System | + | | [[sciw:Hoyle Official Book of Games, Volume 2: Solitaire|Hoyle Official Book of Games, Volume 2: Solitaire]] || align="center" | [[1990]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] || Development System | + | | [[sciw:King's Quest V: Absence Makes the Heart Go Yonder|King's Quest V: Absence Makes the Heart Go Yonder]] || align="center" | [[1990]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Quest for Glory II: Trial by Fire]] || align="center" | [[1990]] || Interpreter / Development System | + | | [[sciw:Quest for Glory II: Trial by Fire|Quest for Glory II: Trial by Fire]] || align="center" | [[1990]] || Interpreter / Development System |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest I: Quest for the Crown | + | | [[sciw:King's Quest I: Quest for the Crown (SCI remake)|King's Quest I: Quest for the Crown (SCI remake)]] || align="center" | [[1990]] || Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Code-Name: Iceman]] || align="center" | [[1989]] || Development System | + | | [[sciw:Code-Name: Iceman|Code-Name: Iceman]] || align="center" | [[1989]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[The Colonel's Bequest]] || align="center" | [[1989]] || Authors | + | | [[sciw:The Colonel's Bequest|The Colonel's Bequest]] || align="center" | [[1989]] || Authors |
|- valign="top" | |- valign="top" | ||
− | | [[Hero's Quest: So You Want to Be a Hero]] || align="center" | [[1989]] || Development System by | + | | [[sciw:Hero's Quest: So You Want to Be a Hero|Hero's Quest: So You Want to Be a Hero]] || align="center" | [[1989]] || Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Hoyle Official Book of Games]] || align="center" | [[1989]] || Development System | + | | [[sciw:Hoyle Official Book of Games|Hoyle Official Book of Games]] || align="center" | [[1989]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter | + | | [[sciw:Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals|Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter |
|- valign="top" | |- valign="top" | ||
− | | [[Manhunter 2: San Francisco]] || align="center" | [[1989]] || Game System | + | | [[Manhunter 2: San Francisco|Manhunter 2: San Francisco]] || align="center" | [[1989]] || Game System |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest III: The Pirates of Pestulon]] || align="center" | [[1989]] || Sierra Creative Interpreter (SCI) by | + | | [[sciw:Space Quest III: The Pirates of Pestulon|Space Quest III: The Pirates of Pestulon]] || align="center" | [[1989]] || Sierra Creative Interpreter (SCI) by |
|- valign="top" | |- valign="top" | ||
− | | [[Gold Rush!]] || align="center" | [[1988]] || Game Development System | + | | [[Gold Rush!|Gold Rush!]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest IV: The Perils of Rosella]] || align="center" | [[1988]] || Game Development System | + | | [[sciw:King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]] || align="center" | [[1988]] || Game Development System | + | | [[sciw:Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)|Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Manhunter: New York]] || align="center" | [[1988]] || Game Development System | + | | [[Manhunter: New York|Manhunter: New York]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Police Quest 2: The Vengeance]] || align="center" | [[1988]] || Game Development System | + | | [[sciw:Police Quest 2: The Vengeance|Police Quest 2: The Vengeance]] || align="center" | [[1988]] || Game Development System |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry in the Land of the Lounge Lizards]] || align="center" | [[1987]] || Run-time interpreter written by | + | | [[Leisure Suit Larry in the Land of the Lounge Lizards|Leisure Suit Larry in the Land of the Lounge Lizards]] || align="center" | [[1987]] || Run-time interpreter written by |
|- valign="top" | |- valign="top" | ||
− | | [[Mixed-Up Mother Goose]] || align="center" | [[1987]] || Adventure Game Interpreter's Authors | + | | [[Mixed-Up Mother Goose|Mixed-Up Mother Goose]] || align="center" | [[1987]] || Adventure Game Interpreter's Authors |
|- valign="top" | |- valign="top" | ||
− | | [[Police Quest: In Pursuit of the Death Angel]] || align="center" | [[1987]] || Run-Time Interpeter | + | | [[Police Quest: In Pursuit of the Death Angel|Police Quest: In Pursuit of the Death Angel]] || align="center" | [[1987]] || Run-Time Interpeter |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest II: Chapter II - Vohaul's Revenge]] || align="center" | [[1987]] || Game development system by | + | | [[Space Quest II: Chapter II - Vohaul's Revenge|Space Quest II: Chapter II - Vohaul's Revenge]] || align="center" | [[1987]] || Game development system by |
|- valign="top" | |- valign="top" | ||
− | | [[The Black Cauldron]] || align="center" | [[1986]] || Programming by | + | | [[The Black Cauldron|The Black Cauldron]] || align="center" | [[1986]] || Programming by |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest III: To Heir is Human]] || align="center" | [[1986]] || Game Development System by | + | | [[King's Quest III: To Heir is Human|King's Quest III: To Heir is Human]] || align="center" | [[1986]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by | + | | [[Space Quest: Chapter I - The Sarien Encounter|Space Quest: Chapter I - The Sarien Encounter]] || align="center" | [[1986]] || Game Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[Donald Duck's Playground]] || align="center" | [[1985]] || Programming by: | + | | [[Donald Duck's Playground|Donald Duck's Playground]] || align="center" | [[1985]] || Programming by: |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest II: Romancing the Throne]] || align="center" | [[1985]] || Programming | + | | [[King's Quest II: Romancing the Throne|King's Quest II: Romancing the Throne]] || align="center" | [[1985]] || Programming |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest]] || align="center" | [[1984]] || Apple version by | + | | [[King's Quest|King's Quest]] || align="center" | [[1984]] || Apple version by |
|- valign="top" | |- valign="top" | ||
− | | [[Wizard and the Princess|Hi-Res Adventure #2: The Wizard and the Princess]] || align="center" | [[1982]] || Implemented by | + | | [[w:Wizard and the Princess|Hi-Res Adventure #2: The Wizard and the Princess]] || align="center" | [[1982]] || Implemented by |
|- valign="top" | |- valign="top" | ||
− | | [[Ulysses and the Golden Fleece| | + | | [[w:Ulysses and the Golden Fleece|Ulysses and the Golden Fleece]] || align="center" | [[1982]] || Implemented by |
|- valign="top" | |- valign="top" | ||
− | | [[Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter | + | | [[sciw:Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals|Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter |
|- valign="top" | |- valign="top" | ||
− | | [[King's Quest]] || align="center" | [[1984]] || New Version by | + | | [[King's Quest|King's Quest]] || align="center" | [[1984]] || New Version by |
|} | |} | ||
</blockquote> | </blockquote> |
Latest revision as of 18:01, 19 April 2022
A.K.A.
- Jeffrey Alan Stephenson
About
Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created SCI, the object-oriented scripting language of Sierra On-Line for its adventure games after the older AGI (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as Sierra Creative Interpreter.
Jeff Stephenson
and Avis DurganThe encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan[1].
In the early '90s, as Sierra's Lead Programmer, he was also involved with creating TSN (The Sierra Network), later INN (The ImagiNation Network) [2], the architecture for online games. In 1992, he left the company for good. [3]
Educational Background
Program Development, Interface Development
Home Page
- Jeff Stephenson on Facebook
- Jeff Stephenson Art on Facebook
- https://www.facebook.com/jeffstephensonart/
- https://jeffstephensonart.com/
- https://www.linkedin.com/in/jeff-stephenson-b3931410b