Difference between revisions of "Operation: RECON Demo"
(6 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
{{FanAGIReleaseInfobox | {{FanAGIReleaseInfobox | ||
| ReleaseName = Operation: RECON Demo | | ReleaseName = Operation: RECON Demo | ||
− | | | + | | Image = [[Image:OperationRECONDemoSS.png|190px]]<br /> |
''Operation: RECON Demo Title Screen'' | ''Operation: RECON Demo Title Screen'' | ||
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | ||
''InsertTitleHere''<br /> --> | ''InsertTitleHere''<br /> --> | ||
| ReleaseDate = {{1996}} | | ReleaseDate = {{1996}} | ||
− | | ReleaseVersion = | + | | ReleaseVersion = {{UnknownVer}} |
− | | ProjectStatus = | + | | ProjectStatus = {{AbandonedFanAGI}} |
| Developer = [[Randy Dykstra]], [[Nat Budin]] | | Developer = [[Randy Dykstra]], [[Nat Budin]] | ||
| Publisher = [[Randy Dykstra]], [[Nat Budin]] | | Publisher = [[Randy Dykstra]], [[Nat Budin]] | ||
Line 24: | Line 24: | ||
| Website = [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive) | | Website = [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive) | ||
}} | }} | ||
− | + | ||
<br /> | <br /> | ||
==<br /><br /> Description == | ==<br /><br /> Description == | ||
Line 41: | Line 41: | ||
|} | |} | ||
− | ==<br /> | + | ==<br /> Synopsis == |
<div class="Quote"> | <div class="Quote"> | ||
− | {{Quote|Attrib = | + | {{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref> |
}} | }} | ||
Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong... | Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong... | ||
Line 51: | Line 51: | ||
==<br /> About == | ==<br /> About == | ||
− | < | + | <div class="Quote"> |
+ | {{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref> | ||
+ | }} | ||
This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work! | This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work! | ||
− | + | </div> | |
− | |||
− | </ | ||
==<br /> Download == | ==<br /> Download == | ||
Line 75: | Line 75: | ||
* [[Fan AGI Release List]] | * [[Fan AGI Release List]] | ||
* [[:Category:Fan Releases|Fan Releases]] | * [[:Category:Fan Releases|Fan Releases]] | ||
+ | | ||
<!-- [[Category:]] --> | <!-- [[Category:]] --> |
Latest revision as of 18:50, 22 February 2024
Operation: RECON Demo Title Screen | |
Release Date: | 1996 |
---|---|
Latest Version: | — |
Project Status: | Abandoned |
Developer(s): | Randy Dykstra, Nat Budin |
Publisher: | Randy Dykstra, Nat Budin |
Designer(s): | Randy Dykstra, Nat Budin |
Source Available: | Yes |
Category: | Game |
Type: | Demo |
Genre: | Adventure |
Theme(s): | Futuristic, SF |
Engine: | AGI2 |
Platform: | MS-DOS |
Localization: | English |
Website: | members.xoom.com/oprecon/ (web archive) |
Description
Randy Dykstra and Nat Budin's Operation: RECON non-playable demo uses interpreter version 2.917.
An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon
Screenshots
Synopsis
David Smith[1] wrote: Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...
About
David Smith[2] wrote: This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!
Download
- Operation: RECON Demo (ZIP file) [124 KB]
Walkthroughs/Hints
- No walkthrough available.
References
- ↑ eds.org/~david/agi/fanmade/recon.htm (web archive)
- ↑ eds.org/~david/agi/fanmade/recon.htm (web archive)
Related Links
- members.xoom.com/oprecon/ (web archive)
- Fan AGI Release List
- Fan Releases