Difference between revisions of "Pinkun Maze Quest"

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A small demo of some maze generator code [[Nick Sonneveld]] wrote.
 
A small demo of some maze generator code [[Nick Sonneveld]] wrote.
  
 
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{{Quote|Attrib = {{NickSonneveldQ}} <ref>https://sciprogramming.com/community/index.php?topic=2593.msg18975#msg18975</ref>
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This is just a small test demo to show you what I meant with arrays and mazes:
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The aim:
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Walk around the maze to find the gem.. read solution.txt if you get lost.
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Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI.  I could go up to 16x16 if I felt like it.. but it would be hard to navigate.
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I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them.  I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!).  The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that.  But they do represent a direction you can't travel in.
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I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.
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==<br /> Where to Get It ==
 
==<br /> Where to Get It ==

Revision as of 15:46, 23 February 2024

Pinkun Maze Quest


Pinkun Maze Quest
PinkunMazeSS.png

Pinkun Maze Quest Title Screen

Release Date: Mar. 19, 2002
Latest Version: 0.1
Project Status: Completed
Developer(s): Nick Sonneveld
Publisher: Nick Sonneveld
Designer(s): Nick Sonneveld
Source Available:  No
Category: Game
Type: Mini Game
Genre: Puzzle
Theme(s):
Engine: AGI2
Platform: MS-DOS
Localization: English
Website: http://agidev.com/




Description

Nick Sonneveld's Pinkun Maze Quest uses interpreter version 2.936.


Screenshots

PinkunMazeSS1.png PinkunMazeSS2.png


Synopsis

Help Pinkun find the gem!

 


About

A small demo of some maze generator code Nick Sonneveld wrote.

Nick Sonneveld [1] wrote: This is just a small test demo to show you what I meant with arrays and mazes:

The aim: Walk around the maze to find the gem.. read solution.txt if you get lost.

Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate.

I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them. I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!). The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that. But they do represent a direction you can't travel in.

I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.


Where to Get It

 

Walkthroughs/Hints

  • Walkthrough included in game download.


References


Related Links