Difference between revisions of "Agikit"
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− | <div align="center" style="font-size: 22pt"> | + | <div align="center" style="font-size: 22pt">agikit</div> |
− | <div align="center">Version 0. | + | <div align="center">Version 0.8.0<br /> |
''Developer: [[Nat Budin]]''<br /> | ''Developer: [[Nat Budin]]''<br /> | ||
− | [[ | + | [[2022|February 19, 2022]]</div> |
− | {{ | + | {{FanAGISoftwareInfobox |
− | | Software = | + | | Software = agikit |
− | | | + | | Image = [[Image:AgikitSS.png|190px]]<br /> |
− | '' | + | ''agikit Screenshot'' |
− | | Version = 0. | + | | Version = 0.8.0 |
− | | ReleaseDate = [[ | + | | ReleaseDate = [[2022|February 19, 2022]] |
| Company = | | Company = | ||
| Published = {{Published}} | | Published = {{Published}} | ||
| Developers = {{NatBudinToolDev}} | | Developers = {{NatBudinToolDev}} | ||
− | | ProgLanguage = | + | | Interface = {{GUI}} |
− | | OpenSource = | + | | ProgLanguage = {{TypeScript}} |
− | | Source = | + | | OpenSource = {{OpenSRC}} |
− | | License = | + | | Source = https://github.com/nbudin/agikit |
− | | Platform = | + | | License ={{GPL}} |
+ | | Platform = {{CrossPlat}} | ||
| Type = {{AGIDevTool}} | | Type = {{AGIDevTool}} | ||
| Localization = {{EnglishTool}} | | Localization = {{EnglishTool}} | ||
− | | Website = https://github.com/nbudin/agikit | + | | Website = https://github.com/nbudin/agikit |
}} | }} | ||
− | |||
− | |||
<br /> | <br /> | ||
Line 29: | Line 28: | ||
<blockquote> | <blockquote> | ||
− | [[Nat Budin]] | + | agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code |
+ | extension and a command-line tool. agikit was written by [[Nat Budin]]. | ||
{{TechToDo}} | {{TechToDo}} | ||
</blockquote> | </blockquote> | ||
− | + | ||
===<br /> Screenshots === | ===<br /> Screenshots === | ||
{| align="center" width="80%" | {| align="center" width="80%" | ||
− | | align="center"|[[Image: | + | | align="center"|[[Image:AgikitSS.png]] |
− | | align="center"|[[Image: | + | |} |
+ | {| align="center" width="80%" | ||
+ | | align="center"|[[Image:AGIKitViewEditor.png]] | ||
+ | |} | ||
+ | {| align="center" width="80%" | ||
+ | | align="center"|[[Image:AGIKitPICEditor.png]] | ||
|} | |} | ||
− | |||
==<br /> Features == | ==<br /> Features == | ||
− | * | + | * @agikit/cli command line utility: |
+ | ** Extract AGIv2 and AGIv3 game resources | ||
+ | ** Build AGIv2 and AGIv3 games from extracted resource directories and source | ||
+ | ** Decompile and compile AGI LOGIC scripts | ||
+ | ** Auto-format LOGIC scripts | ||
+ | * @agikit/react-editors package: | ||
+ | ** React components for editing VIEW and PIC resources | ||
+ | ** React component for viewing and playing IBM PCjr SOUND resources | ||
+ | * agikit-vscode Visual Studio Code extension: | ||
+ | ** LOGIC language server with syntax highlighting, references support, document links, and more | ||
+ | ** Build task for Visual Studio Code (to support one-click game builds) | ||
+ | ** ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet) | ||
+ | ** Custom VIEW and PIC editors based on @agikit/react-editors | ||
+ | ** Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors | ||
==<br /> Version History == | ==<br /> Version History == | ||
− | + | * 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements | |
− | + | * 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility | |
− | + | * 0.6: VIEW decoding, encoding, and editing | |
− | + | * 0.5: PIC decoding, encoding, and editing | |
+ | * 0.4: First release with the Visual Studio Code extension | ||
+ | * 0.3: Full LOGIC syntax support | ||
+ | * 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK | ||
+ | * 0.1: First release | ||
==<br /> Development Status == | ==<br /> Development Status == | ||
<blockquote> | <blockquote> | ||
− | + | Active, but early stage | |
− | |||
</blockquote> | </blockquote> | ||
==<br /> Usage == | ==<br /> Usage == | ||
− | + | To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template's README]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==<br /> Download == | ==<br /> Download == | ||
<blockquote> | <blockquote> | ||
− | + | agikit itself: https://github.com/nbudin/agikit<br/> | |
− | + | A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template | |
− | |||
− | |||
− | -- | ||
</blockquote> | </blockquote> | ||
==<br /> Known issues == | ==<br /> Known issues == | ||
− | * | + | * SOUND editing is incomplete and only supports IBM PCjr SOUND resources |
+ | * Not yet compatible with WinAGI projects | ||
+ | * There are some missing features in the LOGIC language: | ||
+ | * `]` as a comment character | ||
==<br /> Credits == | ==<br /> Credits == | ||
* [[Nat Budin]] | * [[Nat Budin]] | ||
+ | * Uses code adapted from [[AGI Specifications]], [[QT AGI Studio]], and [[XV3]] | ||
==<br /> References == | ==<br /> References == |
Latest revision as of 16:14, 12 May 2024
agikit
agikit Screenshot | |||
Latest Version: | 0.8.0 | ||
---|---|---|---|
Release Date: | February 19, 2022 | ||
Company: | |||
Publication Status: | Published | ||
Developer(s): | Nat Budin | ||
Interface: | GUI | ||
Language: | TypeScript | ||
Open Source: | Open | ||
Source Availability: | https://github.com/nbudin/agikit | ||
License: | GPL | ||
Type: | AGI Development Tool | ||
Platform: | Cross-Platform | ||
Localization: | English | ||
Website: | https://github.com/nbudin/agikit |
Description
agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code extension and a command-line tool. agikit was written by Nat Budin.
Screenshots
Features
- @agikit/cli command line utility:
- Extract AGIv2 and AGIv3 game resources
- Build AGIv2 and AGIv3 games from extracted resource directories and source
- Decompile and compile AGI LOGIC scripts
- Auto-format LOGIC scripts
- @agikit/react-editors package:
- React components for editing VIEW and PIC resources
- React component for viewing and playing IBM PCjr SOUND resources
- agikit-vscode Visual Studio Code extension:
- LOGIC language server with syntax highlighting, references support, document links, and more
- Build task for Visual Studio Code (to support one-click game builds)
- ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet)
- Custom VIEW and PIC editors based on @agikit/react-editors
- Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors
Version History
- 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements
- 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility
- 0.6: VIEW decoding, encoding, and editing
- 0.5: PIC decoding, encoding, and editing
- 0.4: First release with the Visual Studio Code extension
- 0.3: Full LOGIC syntax support
- 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
- 0.1: First release
Development Status
Active, but early stage
Usage
To get started in Visual Studio Code, follow the instructions in the project template's README.
Download
agikit itself: https://github.com/nbudin/agikit
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template
Known issues
- SOUND editing is incomplete and only supports IBM PCjr SOUND resources
- Not yet compatible with WinAGI projects
- There are some missing features in the LOGIC language:
- `]` as a comment character
Credits
- Nat Budin
- Uses code adapted from AGI Specifications, QT AGI Studio, and XV3
References
Also See