Difference between revisions of "Agikit"

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<div align="center" style="font-size: 22pt">Agikit</div>
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<div align="center" style="font-size: 22pt">agikit</div>
<div align="center">Version 0.4<br />
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<div align="center">Version 0.8.0<br />
 
''Developer: [[Nat Budin]]''<br />
 
''Developer: [[Nat Budin]]''<br />
[[2021|March 10, 2021]]</div>
+
[[2022|February 19, 2022]]</div>
  
{{AGISoftwareInfobox
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{{FanAGISoftwareInfobox
| Software = Agikit
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| Software = agikit
| image = [[Image:AgikitSS.png|190px]]<br />
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| Image = [[Image:AgikitSS.png|190px]]<br />
''Agikit Screenshot''
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''agikit Screenshot''
| Version = 0.4
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| Version = 0.8.0
| ReleaseDate = [[2021|March 10, 2021]]
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| ReleaseDate = [[2022|February 19, 2022]]
 
| Company =  
 
| Company =  
 
| Published = {{Published}}
 
| Published = {{Published}}
 
| Developers = {{NatBudinToolDev}}
 
| Developers = {{NatBudinToolDev}}
| ProgLanguage = Unknown
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| Interface = {{GUI}}
| OpenSource = Unknown
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| ProgLanguage = {{TypeScript}}
| Source = Unknown
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| OpenSource = {{OpenSRC}}
| License = Unknown
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| Source = https://github.com/nbudin/agikit
| Platform = Unknown
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| License ={{GPL}}
 +
| Platform = {{CrossPlat}}
 
| Type = {{AGIDevTool}}
 
| Type = {{AGIDevTool}}
 
| Localization = {{EnglishTool}}
 
| Localization = {{EnglishTool}}
| Website = https://github.com/nbudin/agikit-project-template
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| Website = https://github.com/nbudin/agikit
 
}}
 
}}
 
{{Stub}}
 
  
 
<br />
 
<br />
Line 29: Line 28:
  
 
<blockquote>
 
<blockquote>
[[Nat Budin]]'s  Agikit is...
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agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code
 +
extension and a command-line tool.  agikit was written by [[Nat Budin]].
  
 
{{TechToDo}}
 
{{TechToDo}}
 
</blockquote>
 
</blockquote>
<!--
+
 
 
===<br /> Screenshots ===
 
===<br /> Screenshots ===
  
 
{| align="center" width="80%"
 
{| align="center" width="80%"
| align="center"|[[Image:AgikitSS1.png|320px]]
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| align="center"|[[Image:AgikitSS.png]]
| align="center"|[[Image:AgikitSS2.png|320px]]
+
|}
 +
{| align="center" width="80%"
 +
| align="center"|[[Image:AGIKitViewEditor.png]]
 +
|}
 +
{| align="center" width="80%"
 +
| align="center"|[[Image:AGIKitPICEditor.png]]
 
|}
 
|}
-->
 
  
 
==<br /> Features ==
 
==<br /> Features ==
  
*  
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* @agikit/cli command line utility:
 +
** Extract AGIv2 and AGIv3 game resources
 +
** Build AGIv2 and AGIv3 games from extracted resource directories and source
 +
** Decompile and compile AGI LOGIC scripts
 +
** Auto-format LOGIC scripts
 +
* @agikit/react-editors package:
 +
** React components for editing VIEW and PIC resources
 +
** React component for viewing and playing IBM PCjr SOUND resources
 +
* agikit-vscode Visual Studio Code extension:
 +
** LOGIC language server with syntax highlighting, references support, document links, and more
 +
** Build task for Visual Studio Code (to support one-click game builds)
 +
** ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet)
 +
** Custom VIEW and PIC editors based on @agikit/react-editors
 +
** Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors
  
 
==<br /> Version History ==
 
==<br /> Version History ==
  
<blockquote>
+
* 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements
&nbsp;<!-- Place version history here
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* 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility
<span class="Inactive">N/A</span> -->
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* 0.6: VIEW decoding, encoding, and editing
</blockquote>
+
* 0.5: PIC decoding, encoding, and editing
 +
* 0.4: First release with the Visual Studio Code extension
 +
* 0.3: Full LOGIC syntax support
 +
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
 +
* 0.1: First release
  
 
==<br /> Development Status ==
 
==<br /> Development Status ==
  
 
<blockquote>
 
<blockquote>
&nbsp;<!-- Place development status here
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Active, but early stage
<span class="Inactive">N/A</span> -->
 
 
</blockquote>
 
</blockquote>
  
 
==<br /> Usage ==
 
==<br /> Usage ==
  
#
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To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template's README].
 
 
==<br /> Options ==
 
 
 
<blockquote>
 
&nbsp;
 
</blockquote>
 
  
 
==<br /> Download ==
 
==<br /> Download ==
  
 
<blockquote>
 
<blockquote>
https://github.com/nbudin/agikit-project-template
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agikit itself: https://github.com/nbudin/agikit<br/>
 
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A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template
Download from here:
 
* <span class="Inactive">Not available at this time.</span>
 
<!--
 
* [[File:ZIP.png|ZIP File]] [[File:|]]<span class="DLInfo"> (ZIP file) []</span>
 
-->
 
 
</blockquote>
 
</blockquote>
  
 
==<br /> Known issues ==
 
==<br /> Known issues ==
  
* None known
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* SOUND editing is incomplete and only supports IBM PCjr SOUND resources
 +
* Not yet compatible with WinAGI projects
 +
* There are some missing features in the LOGIC language:
 +
* `]` as a comment character
  
 
==<br /> Credits ==
 
==<br /> Credits ==
  
 
* [[Nat Budin]]
 
* [[Nat Budin]]
 +
* Uses code adapted from [[AGI Specifications]], [[QT AGI Studio]], and [[XV3]]
  
 
==<br /> References ==
 
==<br /> References ==

Latest revision as of 16:14, 12 May 2024

agikit
Version 0.8.0

Developer: Nat Budin

February 19, 2022
agikit
AgikitSS.png
agikit Screenshot
Latest Version:  0.8.0
Release Date:  February 19, 2022
Company:
Publication Status:  Published
Developer(s): Nat Budin
Interface: GUI
Language: TypeScript
Open Source: Open
Source Availability:  https://github.com/nbudin/agikit
License: GPL
Type: AGI Development Tool
Platform: Cross-Platform
Localization: English
Website: https://github.com/nbudin/agikit





Description

agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code extension and a command-line tool. agikit was written by Nat Budin.


Screenshots

AgikitSS.png
AGIKitViewEditor.png
AGIKitPICEditor.png


Features

  • @agikit/cli command line utility:
    • Extract AGIv2 and AGIv3 game resources
    • Build AGIv2 and AGIv3 games from extracted resource directories and source
    • Decompile and compile AGI LOGIC scripts
    • Auto-format LOGIC scripts
  • @agikit/react-editors package:
    • React components for editing VIEW and PIC resources
    • React component for viewing and playing IBM PCjr SOUND resources
  • agikit-vscode Visual Studio Code extension:
    • LOGIC language server with syntax highlighting, references support, document links, and more
    • Build task for Visual Studio Code (to support one-click game builds)
    • ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet)
    • Custom VIEW and PIC editors based on @agikit/react-editors
    • Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors


Version History

  • 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements
  • 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility
  • 0.6: VIEW decoding, encoding, and editing
  • 0.5: PIC decoding, encoding, and editing
  • 0.4: First release with the Visual Studio Code extension
  • 0.3: Full LOGIC syntax support
  • 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
  • 0.1: First release


Development Status

Active, but early stage


Usage

To get started in Visual Studio Code, follow the instructions in the project template's README.


Download

agikit itself: https://github.com/nbudin/agikit
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template


Known issues

  • SOUND editing is incomplete and only supports IBM PCjr SOUND resources
  • Not yet compatible with WinAGI projects
  • There are some missing features in the LOGIC language:
  • `]` as a comment character


Credits


References



Also See