Difference between revisions of "Agikit"
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[[2022|February 19, 2022]]</div> | [[2022|February 19, 2022]]</div> | ||
− | {{ | + | {{FanAGISoftwareInfobox |
| Software = agikit | | Software = agikit | ||
| Image = [[Image:AgikitSS.png|190px]]<br /> | | Image = [[Image:AgikitSS.png|190px]]<br /> | ||
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| Published = {{Published}} | | Published = {{Published}} | ||
| Developers = {{NatBudinToolDev}} | | Developers = {{NatBudinToolDev}} | ||
+ | | Interface = {{GUI}} | ||
| ProgLanguage = {{TypeScript}} | | ProgLanguage = {{TypeScript}} | ||
− | | OpenSource = {{ | + | | OpenSource = {{OpenSRC}} |
| Source = https://github.com/nbudin/agikit | | Source = https://github.com/nbudin/agikit | ||
| License ={{GPL}} | | License ={{GPL}} | ||
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* Not yet compatible with WinAGI projects | * Not yet compatible with WinAGI projects | ||
* There are some missing features in the LOGIC language: | * There are some missing features in the LOGIC language: | ||
− | + | * `]` as a comment character | |
==<br /> Credits == | ==<br /> Credits == |
Latest revision as of 16:14, 12 May 2024
agikit
agikit Screenshot | |||
Latest Version: | 0.8.0 | ||
---|---|---|---|
Release Date: | February 19, 2022 | ||
Company: | |||
Publication Status: | Published | ||
Developer(s): | Nat Budin | ||
Interface: | GUI | ||
Language: | TypeScript | ||
Open Source: | Open | ||
Source Availability: | https://github.com/nbudin/agikit | ||
License: | GPL | ||
Type: | AGI Development Tool | ||
Platform: | Cross-Platform | ||
Localization: | English | ||
Website: | https://github.com/nbudin/agikit |
Description
agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code extension and a command-line tool. agikit was written by Nat Budin.
Screenshots
Features
- @agikit/cli command line utility:
- Extract AGIv2 and AGIv3 game resources
- Build AGIv2 and AGIv3 games from extracted resource directories and source
- Decompile and compile AGI LOGIC scripts
- Auto-format LOGIC scripts
- @agikit/react-editors package:
- React components for editing VIEW and PIC resources
- React component for viewing and playing IBM PCjr SOUND resources
- agikit-vscode Visual Studio Code extension:
- LOGIC language server with syntax highlighting, references support, document links, and more
- Build task for Visual Studio Code (to support one-click game builds)
- ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet)
- Custom VIEW and PIC editors based on @agikit/react-editors
- Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors
Version History
- 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements
- 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility
- 0.6: VIEW decoding, encoding, and editing
- 0.5: PIC decoding, encoding, and editing
- 0.4: First release with the Visual Studio Code extension
- 0.3: Full LOGIC syntax support
- 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
- 0.1: First release
Development Status
Active, but early stage
Usage
To get started in Visual Studio Code, follow the instructions in the project template's README.
Download
agikit itself: https://github.com/nbudin/agikit
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template
Known issues
- SOUND editing is incomplete and only supports IBM PCjr SOUND resources
- Not yet compatible with WinAGI projects
- There are some missing features in the LOGIC language:
- `]` as a comment character
Credits
- Nat Budin
- Uses code adapted from AGI Specifications, QT AGI Studio, and XV3
References
Also See