Difference between revisions of "Agikit"

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[[2022|February 19, 2022]]</div>
 
[[2022|February 19, 2022]]</div>
  
{{AGISoftwareInfobox
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{{FanAGISoftwareInfobox
 
| Software = agikit
 
| Software = agikit
| image = [[Image:AgikitSS.png|190px]]<br />
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| Image = [[Image:AgikitSS.png|190px]]<br />
 
''agikit Screenshot''
 
''agikit Screenshot''
 
| Version = 0.8.0
 
| Version = 0.8.0
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| Published = {{Published}}
 
| Published = {{Published}}
 
| Developers = {{NatBudinToolDev}}
 
| Developers = {{NatBudinToolDev}}
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| Interface = {{GUI}}
 
| ProgLanguage = {{TypeScript}}
 
| ProgLanguage = {{TypeScript}}
| OpenSource = {{Open}}
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| OpenSource = {{OpenSRC}}
 
| Source = https://github.com/nbudin/agikit
 
| Source = https://github.com/nbudin/agikit
 
| License ={{GPL}}
 
| License ={{GPL}}
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* Not yet compatible with WinAGI projects
 
* Not yet compatible with WinAGI projects
 
* There are some missing features in the LOGIC language:
 
* There are some missing features in the LOGIC language:
  * `]` as a comment character
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* `]` as a comment character
  
 
==<br /> Credits ==
 
==<br /> Credits ==

Latest revision as of 16:14, 12 May 2024

agikit
Version 0.8.0

Developer: Nat Budin

February 19, 2022
agikit
AgikitSS.png
agikit Screenshot
Latest Version:  0.8.0
Release Date:  February 19, 2022
Company:
Publication Status:  Published
Developer(s): Nat Budin
Interface: GUI
Language: TypeScript
Open Source: Open
Source Availability:  https://github.com/nbudin/agikit
License: GPL
Type: AGI Development Tool
Platform: Cross-Platform
Localization: English
Website: https://github.com/nbudin/agikit





Description

agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code extension and a command-line tool. agikit was written by Nat Budin.


Screenshots

AgikitSS.png
AGIKitViewEditor.png
AGIKitPICEditor.png


Features

  • @agikit/cli command line utility:
    • Extract AGIv2 and AGIv3 game resources
    • Build AGIv2 and AGIv3 games from extracted resource directories and source
    • Decompile and compile AGI LOGIC scripts
    • Auto-format LOGIC scripts
  • @agikit/react-editors package:
    • React components for editing VIEW and PIC resources
    • React component for viewing and playing IBM PCjr SOUND resources
  • agikit-vscode Visual Studio Code extension:
    • LOGIC language server with syntax highlighting, references support, document links, and more
    • Build task for Visual Studio Code (to support one-click game builds)
    • ScummVM "debug" task (to support running games from VSCode, but no actual debug support yet)
    • Custom VIEW and PIC editors based on @agikit/react-editors
    • Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors


Version History

  • 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements
  • 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility
  • 0.6: VIEW decoding, encoding, and editing
  • 0.5: PIC decoding, encoding, and editing
  • 0.4: First release with the Visual Studio Code extension
  • 0.3: Full LOGIC syntax support
  • 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
  • 0.1: First release


Development Status

Active, but early stage


Usage

To get started in Visual Studio Code, follow the instructions in the project template's README.


Download

agikit itself: https://github.com/nbudin/agikit
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template


Known issues

  • SOUND editing is incomplete and only supports IBM PCjr SOUND resources
  • Not yet compatible with WinAGI projects
  • There are some missing features in the LOGIC language:
  • `]` as a comment character


Credits


References



Also See