Difference between revisions of "Adventure Game Interpreter Specifications"
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== [[AGI Specifications: Chapter 2 - Overview|Chapter 2 - Overview]] == | == [[AGI Specifications: Chapter 2 - Overview|Chapter 2 - Overview]] == | ||
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− | : [[AGI Specifications: Chapter 2 - Overview#2 | + | : [[AGI Specifications: Chapter 2 - Overview#2|2.2 AGI Game Files]] |
− | : [[AGI Specifications: Chapter 2 - Overview# | + | : [[AGI Specifications: Chapter 2 - Overview#3|2.3 LOGIC, PICTURE, SOUND, and VIEW Data Files]] |
− | : [[AGI Specifications: Chapter 2 - Overview# | + | : [[AGI Specifications: Chapter 2 - Overview#4|2.4 What is Ego?]] |
− | : [[AGI Specifications: Chapter 2 - Overview# | + | : [[AGI Specifications: Chapter 2 - Overview#5|2.5 AGI Commands]] |
− | : [[AGI Specifications: Chapter 2 - Overview# | + | : [[AGI Specifications: Chapter 2 - Overview#6|2.6 Debug Modes]] |
− | : [[AGI Specifications: Chapter 2 - Overview# | + | : [[AGI Specifications: Chapter 2 - Overview#7|2.7 Priority Bands and Control Lines]] |
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Revision as of 22:16, 8 December 2013
by Peter Kelly, ptrkelly@ozemail.com.au (editor)
Version 3.0 updated by Claudio Matsuoka, claudio@helllabs.org
This document is a collection of all the information currently known about the structure and operation of the Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit Larry in the Land of the Lounge Lizards.
Chapter 1 - Introduction
- 1.1 About this Document
- 1.2 Audience
- 1.3 Conventions Used in this Document
- 1.4 What's Still Missing
- 1.5 Change Log
- 1.6 Credits
Chapter 2 - Overview
- 2.1 Versions of the AGI Interpreter
- 2.2 AGI Game Files
- 2.3 LOGIC, PICTURE, SOUND, and VIEW Data Files
- 2.4 What is Ego?
- 2.5 AGI Commands
- 2.6 Debug Modes
- 2.7 Priority Bands and Control Lines
Chapter 3 - AGI Internals
- 3.1 How the Interpreter Works
- 3.2 Variable Types
- 3.3 Variables Used by the Interpreter
- 3.4 Flags Used by the Interpreter
- 3.5 Memory Organization
- 3.6 Game IDs and Loaders
- 3.7 Encrypted AGI Data
- 3.8 Player Input Parsing
- 93.9 AGI Interpreter Versions
- 3.10 Version Differences
Chapter 4 - The LOGIC Language
Chapter 5 - Resource Formats
- 5.1 Directory Files
- 5.2 Format of VOL Files (version 2)
- 5.3 Version 3 Resource Storage
- 5.4 Sample Code
Chapter 6 - LOGIC Resources
Chapter 7 - PICTURE Resources
- 7.1 Introduction
- 7.2 PICTURE Resource Format
- 7.3 Implementation
- 7.4 Using Higher Resolution Modes
- 7.5 Sierra's Picture Editor
- 7.6 Sample Code
Chapter 8 - VIEW Resources
Chapter 9 - SOUND Resources
- 9.1 Introduction
- 9.2 Sound in the IBM PCjr
- 9.3 Sound in the Apple IIgs
- 9.4 Sound in Other Platforms
- 9.5 SOUND Resource Format (PCjr version)
- 9.6 SOUND Resource Format (IIgs version)
- 9.7 Playing the Sounds on a Sound Card
- 9.8 Sample code
Chapter 10 - Other Game Data
Chapter 11 - Other Information
- 11.1 The AGDS Package
- 11.2 The Making of the Thunderstorm Educational Program
- 11.3 Other AGI Interpreters
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