Difference between revisions of "How to Create Your Own AGI Adventure Game"

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== &nbsp;<br />Step 1: Writing the Storyline ==
 
== &nbsp;<br />Step 1: Writing the Storyline ==
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For this example we will create a simple game called Bill's Quest. First of all you need to write the storyline of your game.
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Here is the storyline:
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<blockquote>
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:D > Welcome to Bills Quest
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:I > Look
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:D > You are standing in a meadow, there is a shack on it.
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:I > walk to shack, open door
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:D > suddenly you feel overcome by nausea and you fall to the floor in a heap. You drift in and out of consciousness and gradually awake to find yourself in a locked room
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:I > look
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:D > You are in a locked room with a table, and a flickering candle
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:I > Look at table
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:D > There is a key on the table
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:I > Get key
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:D > You take the key that is laying on the table
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:I > unlock door
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:D > You unlock the door and walk out of the room
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:D > You Win
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:Scr > Shake<br />
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</blockquote>
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That is how I write a storyline. You may do it differently but this version works the best for me. Each of the letters in front of the line represent a different action<br />
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* "I >" represents something that the player has to do.
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* "D >" represents a dialog or message.
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* "Scr >" represents an action on the screen.
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&nbsp;
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&nbsp;
  
 
[[AGI Tutorials|Tutorials Table of Contents]]
 
[[AGI Tutorials|Tutorials Table of Contents]]

Revision as of 21:38, 20 December 2013

Tutorials Table of Contents

How to Create Your Own AGI Adventure Game
By Jonozon

 

For this tutorial you will need AGI Studio and PicEdit.

Table of Contents


 
Step 1: Writing the Storyline

For this example we will create a simple game called Bill's Quest. First of all you need to write the storyline of your game.

Here is the storyline:

D > Welcome to Bills Quest
I > Look
D > You are standing in a meadow, there is a shack on it.
I > walk to shack, open door
D > suddenly you feel overcome by nausea and you fall to the floor in a heap. You drift in and out of consciousness and gradually awake to find yourself in a locked room
I > look
D > You are in a locked room with a table, and a flickering candle
I > Look at table
D > There is a key on the table
I > Get key
D > You take the key that is laying on the table
I > unlock door
D > You unlock the door and walk out of the room
D > You Win
Scr > Shake

That is how I write a storyline. You may do it differently but this version works the best for me. Each of the letters in front of the line represent a different action

  • "I >" represents something that the player has to do.
  • "D >" represents a dialog or message.
  • "Scr >" represents an action on the screen.

 





 

Tutorials Table of Contents

< Previous: Chapter 1Next: Writing the Storyline >