Difference between revisions of "Sound Command"
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− | ! | + | ! Required interpreter version!!Available in all AGI versions |
− | ! Available in all AGI versions | ||
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− | | '''Bytecode value''' | + | | '''Bytecode value'''|| 0x63 |
− | | 0x63 | ||
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== See Also == | == See Also == | ||
Revision as of 21:26, 25 December 2013
The sound command plays a loaded sound resource.
Syntax
sound(byt SOUNDNUM, flg fDONE);
Remarks
The sound must be loaded with the load.sound
command before it can be played.
The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound
command) fDONE is set to TRUE.
If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
Example
Code:
<syntaxhighlight lang="agi"> load.sound(22); sound(22, f99); </syntaxhighlight>
Technical Information
Required interpreter version | Available in all AGI versions |
---|---|
Bytecode value | 0x63 |
See Also
Sources
- WinAGI help file