Difference between revisions of "Design Documents"
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+ | [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> | ||
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<div align="center"><span style="font-size: 22pt">Design Documents</span></div> | <div align="center"><span style="font-size: 22pt">Design Documents</span></div> | ||
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+ | == Roberta Williams == | ||
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+ | Partial Design Documents from some of [[w:Roberta Williams|Roberta Williams]]' games. | ||
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+ | <blockquote> | ||
+ | [[sciw:King's Quest VI: Heir Today, Gone Tomorrow|King's Quest VI: Heir Today, Gone Tomorrow]] | ||
+ | * [[scis:Documents/King's_Quest_VI_Design_Document_(excerpts).pdf|Design Document (excerpts)]] | ||
+ | * [[scis:Documents/King's_Quest_IV_(The_Making_of_).pdf|The Making of]] | ||
+ | [[sciw:The Colonel's Bequest|The Colonel's Bequest]] | ||
+ | * [[scis:Documents/Colonel's_Bequest_Design_Document.pdf|Design Document]] | ||
+ | </blockquote> | ||
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== Al Lowe == | == Al Lowe == | ||
− | <blockquote>''Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.) | + | <blockquote>''Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)'' |
− | At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code. | + | ''At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.'' |
− | You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.'' | + | ''You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.'' |
<blockquote><div align="right">-- Al Lowe</div></blockquote></blockquote> | <blockquote><div align="right">-- Al Lowe</div></blockquote></blockquote> | ||
+ | [http://www.allowe.com/gamedesign Game design documents]] for some of [[w:Al Lowe|Al Lowe]]'s games. | ||
+ | <blockquote> | ||
+ | [[sciw:Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work|Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]] (1991) | ||
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+ | * [[scis:Documents/Larry5_Design_Document.pdf|Design Document]] | ||
+ | [[sciw:Freddy Pharkas, Frontier Pharmacist|Freddy Pharkas, Frontier Pharmacist]] (1992) | ||
+ | * [[scis:Documents/Freddy_Design_Document.pdf|Design Document]] | ||
+ | [[sciw:Leisure Suit Larry 6: Shape Up or Slip Out!|Leisure Suit Larry 6: Shape Up or Slip Out!]] (1993) | ||
+ | * [[scis:Documents/Larry6_Design_Document.pdf|Design Document]] | ||
+ | [[sciw:Torin's Passage|Torin's Passage]] (1994) | ||
+ | * [[scis:Documents/Torin's_Passage_Design_Document.pdf|Design Document]] | ||
+ | [[sciw:Leisure Suit Larry: Love for Sail!|Leisure Suit Larry: Love for Sail!]] (1996) | ||
+ | * [[scis:Documents/Larry7_Design_Document.pdf|Design Document]] | ||
+ | [[moby:leisure-suit-larrys-casino|Leisure Suit Larry's Casino]] (1998) | ||
+ | * [[scis:Documents/Larry's_Casino_Design_Document.pdf|Design Document]] | ||
+ | </blockquote> | ||
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+ | == Space Quest == | ||
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+ | A storyboard from [[sciw:Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers]]. | ||
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+ | <blockquote> | ||
+ | [[sciw:Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers]] (1991) | ||
+ | * [[scis:Documents/Space_Quest_IV_Storyboard.jpg|Storyboard]] | ||
+ | </blockquote> | ||
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+ | [[Tutorials and Guides|Tutorials and Guides Table of Contents]] | ||
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[[Category:Game Design]] | [[Category:Game Design]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Latest revision as of 14:37, 26 December 2013
Tutorials and Guides Table of Contents
Roberta Williams
Partial Design Documents from some of Roberta Williams' games.
Al Lowe
Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)
At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.
You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.
-- Al Lowe
Game design documents] for some of Al Lowe's games.
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (1991)
Freddy Pharkas, Frontier Pharmacist (1992)
Leisure Suit Larry 6: Shape Up or Slip Out! (1993)
Torin's Passage (1994)
Leisure Suit Larry: Love for Sail! (1996)
Leisure Suit Larry's Casino (1998)
Space Quest
A storyboard from Space Quest IV: Roger Wilco and the Time Rippers.
Tutorials and Guides Table of Contents