Difference between revisions of "Multiple Inventory Items"
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− | [[ | + | [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> |
<div align="center"><span style="font-size: 22pt">Multiple Inventory Items</span><br /> | <div align="center"><span style="font-size: 22pt">Multiple Inventory Items</span><br /> | ||
− | ''By [[]]''</div> | + | ''By [[Andrew Baker]]''</div> |
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− | In [[Voodoo Girl]], I decided to give the player the ability to carry around more than one of each particular item. But how to do so?! I wracked my brain, stayed up all night, and pulled my hair out. Eventually, I just turned on my computer and typed in some code. Hmm, guess I should have tried that first. | + | In [[Voodoo Girl: Queen of the Darned|Voodoo Girl]], I decided to give the player the ability to carry around more than one of each particular item. But how to do so?! I wracked my brain, stayed up all night, and pulled my hair out. Eventually, I just turned on my computer and typed in some code. Hmm, guess I should have tried that first. |
First I added the name of my item as a variable in defines.txt: | First I added the name of my item as a variable in defines.txt: | ||
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− | [[ | + | [[Tutorials and Guides|Tutorials and Guides Table of Contents]] |
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[[Category:Tutorials]] | [[Category:Tutorials]] | ||
+ | [[Category:References]] |
Latest revision as of 16:29, 26 December 2013
Tutorials and Guides Table of Contents
In Voodoo Girl, I decided to give the player the ability to carry around more than one of each particular item. But how to do so?! I wracked my brain, stayed up all night, and pulled my hair out. Eventually, I just turned on my computer and typed in some code. Hmm, guess I should have tried that first.
First I added the name of my item as a variable in defines.txt:
#define moss v60
Then I created a new logic that is called from Logic.000 at the end of every cycle.
call(200);
In the body of this new logic I wrote:
<syntaxhighlight lang="agi">
- include defines.txt
if (moss > 0 && !has("moss")) { get("moss"); }
if (moss == 0 && has("moss")) { drop("moss"); }
</syntaxhighlight>
Last, and certainly not least, to add a nice touch, I altered the description of my inventory in the view editor:
You have %v60 pieces of moss.
Just prefix the variable with %
to have it print out with your show.obj()
description or to embed it in a string (i.e. print("You have %60 pieces of moss");
).
Happy coding!
Tutorials and Guides Table of Contents