Difference between revisions of "Load.view"
Line 32: | Line 32: | ||
The following code loads VIEW.025 into memory using <code>load.view</code>: | The following code loads VIEW.025 into memory using <code>load.view</code>: | ||
− | < | + | <div class="CodeBlockHeader">Code:</div> |
+ | <syntaxhighlight lang="agi"> | ||
+ | load.view(25); | ||
+ | </syntaxhighlight> | ||
The following code uses the [[Indirect Command|indirect command]] <code>load.view.v</code> to do the same thing: | The following code uses the [[Indirect Command|indirect command]] <code>load.view.v</code> to do the same thing: | ||
− | < | + | <div class="CodeBlockHeader">Code:</div> |
− | load.view.v(v195);</ | + | <syntaxhighlight lang="agi"> |
+ | v195 = 25; | ||
+ | load.view.v(v195); | ||
+ | </syntaxhighlight> | ||
| | ||
+ | |||
== See also == | == See also == | ||
Revision as of 16:29, 28 December 2013
The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be assigned to any objects or used in any command such as add.to.pic (note: a view does not have to be loaded before the show.obj command is used).
load.view(number viewNumber);
load.view.v(variable viewNumber);
The view viewNumber
is loaded into memory.
Parameters
For load.view
:
viewNumber
: a number, 0-255, specifying the view that should be loaded
For the indirect version, load.view.v
:
viewNumber
: a variable, v0-v255, whose value specifies the view that should be loaded
Possible errors
- The view must exist in the game's vol files, or the game will crash with a view not found error.
- There must be sufficient memory to load the entire view resource into memory, or the game will crash with an out of memory error.
- If the view resource is already loaded, it is not loaded a second time, nor is the script buffer affected. If the view is discarded and then loaded again, it will of course be loaded a second time; however, this adds to the script buffer.
Example
The following code loads VIEW.025 into memory using load.view
:
<syntaxhighlight lang="agi"> load.view(25); </syntaxhighlight>
The following code uses the indirect command load.view.v
to do the same thing:
<syntaxhighlight lang="agi"> v195 = 25; load.view.v(v195); </syntaxhighlight>
See also
Sources
Some of the text in this article is taken from the AGI Studio help file.