Difference between revisions of "Load.view"
Line 51: | Line 51: | ||
* <code>[[discard.view();]]</code> | * <code>[[discard.view();]]</code> | ||
* <code>[[set.view();]]</code> | * <code>[[set.view();]]</code> | ||
− | |||
* <code>[[set.view]]</code> | * <code>[[set.view]]</code> | ||
Revision as of 16:30, 28 December 2013
The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be assigned to any objects or used in any command such as add.to.pic (note: a view does not have to be loaded before the show.obj command is used).
load.view(number viewNumber);
load.view.v(variable viewNumber);
The view viewNumber
is loaded into memory.
Parameters
For load.view
:
viewNumber
: a number, 0-255, specifying the view that should be loaded
For the indirect version, load.view.v
:
viewNumber
: a variable, v0-v255, whose value specifies the view that should be loaded
Possible errors
- The view must exist in the game's vol files, or the game will crash with a view not found error.
- There must be sufficient memory to load the entire view resource into memory, or the game will crash with an out of memory error.
- If the view resource is already loaded, it is not loaded a second time, nor is the script buffer affected. If the view is discarded and then loaded again, it will of course be loaded a second time; however, this adds to the script buffer.
Example
The following code loads VIEW.025 into memory using load.view
:
<syntaxhighlight lang="agi"> load.view(25); </syntaxhighlight>
The following code uses the indirect command load.view.v
to do the same thing:
<syntaxhighlight lang="agi"> v195 = 25; load.view.v(v195); </syntaxhighlight>
See also
Sources
Some of the text in this article is taken from the AGI Studio help file.