Difference between revisions of "Botz!"

From AGI Wiki
Jump to navigationJump to search
Line 4: Line 4:
 
| ProjectStatus = {{Completed}}
 
| ProjectStatus = {{Completed}}
 
| ReleaseDate = March 30, 1998
 
| ReleaseDate = March 30, 1998
| Developer = [[Nate Budin]]
+
| Developer = [[Nat Budin]]
| Designer = [[Nate Budin]]
+
| Designer = [[Nat Budin]]
 
| Category = {{FanMini}}
 
| Category = {{FanMini}}
 
| Source = {{NoSource}}
 
| Source = {{NoSource}}
Line 15: Line 15:
 
}}
 
}}
  
== Description ==
+
<br />
 +
==<br /><br /> Description ==
  
 +
<blockquote>
 
'''''Botz''''' uses interpreter version 2.917.
 
'''''Botz''''' uses interpreter version 2.917.
 +
</blockquote>
  
&nbsp;
+
==<br /> Screenshots ==
== Screenshots ==
 
  
 
{| align="center" width="80%"
 
{| align="center" width="80%"
Line 27: Line 29:
 
|}
 
|}
  
== Story ==
+
==<br /> Story ==
  
 +
<blockquote>
 
A little arcade attempt, avoid the botz. You can teleport, but if they touch you, then you die.  
 
A little arcade attempt, avoid the botz. You can teleport, but if they touch you, then you die.  
 +
</blockquote>
  
&nbsp;
+
==<br /> About ==
 
 
== About ==
 
  
 +
<blockquote>
 
This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.  
 
This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.  
  
 
- David Smith.
 
- David Smith.
 +
</blockquote>
  
&nbsp;
+
==<br /> Download ==
 
 
== Download ==
 
  
 
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Botz.zip|Botz]]<span class="DLInfo"> (ZIP file) [39.6 KB]</span>
 
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Botz.zip|Botz]]<span class="DLInfo"> (ZIP file) [39.6 KB]</span>
  
&nbsp;
+
==<br /> Walkthroughs/Hints ==
 
 
== Walkthroughs/Hints ==
 
  
 
* <span class="Inactive"><!--[[shp:Walkthroughs/Walkthrough.html| Walkthrough]]-->No walkthrough available.</span>
 
* <span class="Inactive"><!--[[shp:Walkthroughs/Walkthrough.html| Walkthrough]]-->No walkthrough available.</span>
  
&nbsp;
+
==<br /> Related Links ==
 
 
== Related Links ==
 
  
 
* [[Fan Game List|Fan Game List]]
 
* [[Fan Game List|Fan Game List]]
 
 
<!-- [[Category:]] -->
 
<!-- [[Category:]] -->

Revision as of 19:04, 15 April 2016

Template:FanGameInfobox




Description

Botz uses interpreter version 2.917.


Screenshots

BotzSS1.png BotzSS2.png


Story

A little arcade attempt, avoid the botz. You can teleport, but if they touch you, then you die.


About

This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.

- David Smith.


Download


Walkthroughs/Hints

  • No walkthrough available.


Related Links