Difference between revisions of "Accept.input"
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The '''accept.input''' command displays the [[input line]] and allows a player to enter text input. | The '''accept.input''' command displays the [[input line]] and allows a player to enter text input. | ||
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prevent.input(); [ input prompt is hidden, and player cannot enter text input | prevent.input(); [ input prompt is hidden, and player cannot enter text input | ||
... | ... | ||
− | accept.input(); [ input prompt is restored/redisplayed, including any text | + | accept.input(); [ input prompt is restored/redisplayed, including any text |
− | + | [ that was on it when it was hidden | |
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 11:11, 28 January 2022
The accept.input command displays the input line and allows a player to enter text input.
Syntax
accept.input();
Parameters
- None
Remarks
The input line is hidden by default when AGI starts, and needs to be enabled with accept.input. The line is displayed on the row specified by the most recent '''configure.screen''' command. Use the prevent.input command to hide the input line.
When the input line is displayed, any text that was on the line at the time it was hidden will be displayed as well.
Possible Errors
None.
Example
Code:
<syntaxhighlight lang="agi"> prevent.input(); [ input prompt is hidden, and player cannot enter text input ... accept.input(); [ input prompt is restored/redisplayed, including any text
[ that was on it when it was hidden
</syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in all AGI versions. |
Byte-Code Value: | 120 (0x78 hex) |