Difference between revisions of "Jeff Stephenson"
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− | Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created [[SCI]], the object-oriented scripting language of Sierra On-Line for its adventure games after the older [[AGI]] (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as ''Sierra Creative Interpreter''. | + | Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created [[sciw:SCI|SCI]], the object-oriented scripting language of Sierra On-Line for its adventure games after the older [[AGI]] (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as ''Sierra Creative Interpreter''. |
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The encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan<ref>[[AGI Specifications: Chapter 11 - Other Game Data#The file encryption]]</ref>. | The encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan<ref>[[AGI Specifications: Chapter 11 - Other Game Data#The file encryption]]</ref>. | ||
− | In the early '90s, as Sierra's Lead Programmer, he was also involved with creating | + | In the early '90s, as Sierra's Lead Programmer, he was also involved with creating '''TSN''' ([[w:The Sierra Network|The Sierra Network]]), later INN ([[w:The ImagiNation Network|The ImagiNation Network]]) <ref>[http://www.allowe.com/games/larry/inside-stories/larryland.html Larryland OR: How We (re)Invented the Internet]</ref>, the architecture for online games. In 1992, he left the company for good. <ref>[http://sciprogramming.com/community/index.php?topic=369.30 SCI Programming message board thread on Jeff and Avis]</ref> |
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| [[sciw:Quest for Glory II: Trial by Fire|Quest for Glory II: Trial by Fire]] || align="center" | [[1990]] || Interpreter / Development System | | [[sciw:Quest for Glory II: Trial by Fire|Quest for Glory II: Trial by Fire]] || align="center" | [[1990]] || Interpreter / Development System | ||
|- valign="top" | |- valign="top" | ||
− | | [[sciw:King's Quest I: Quest for the Crown | + | | [[sciw:King's Quest I: Quest for the Crown (SCI remake)|King's Quest I: Quest for the Crown (SCI remake)]] || align="center" | [[1990]] || Development System by |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:Code-Name: Iceman|Code-Name: Iceman]] || align="center" | [[1989]] || Development System |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:The Colonel's Bequest|The Colonel's Bequest]] || align="center" | [[1989]] || Authors |
|- valign="top" | |- valign="top" | ||
− | | [[ | + | | [[sciw:Hero's Quest: So You Want to Be a Hero|Hero's Quest: So You Want to Be a Hero]] || align="center" | [[1989]] || Development System by |
|- valign="top" | |- valign="top" | ||
| [[sciw:Hoyle Official Book of Games|Hoyle Official Book of Games]] || align="center" | [[1989]] || Development System | | [[sciw:Hoyle Official Book of Games|Hoyle Official Book of Games]] || align="center" | [[1989]] || Development System | ||
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| [[King's Quest|King's Quest]] || align="center" | [[1984]] || Apple version by | | [[King's Quest|King's Quest]] || align="center" | [[1984]] || Apple version by | ||
|- valign="top" | |- valign="top" | ||
− | | [[w: | + | | [[w:Wizard and the Princess|Hi-Res Adventure #2: The Wizard and the Princess]] || align="center" | [[1982]] || Implemented by |
|- valign="top" | |- valign="top" | ||
− | | [[w | + | | [[w:Ulysses and the Golden Fleece|Ulysses and the Golden Fleece]] || align="center" | [[1982]] || Implemented by |
|- valign="top" | |- valign="top" | ||
| [[sciw:Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals|Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter | | [[sciw:Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals|Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter |
Latest revision as of 18:01, 19 April 2022
A.K.A.
- Jeffrey Alan Stephenson
About
Jeff Stephenson Designer & Programmer 1982-1993 was one of the company's first employees, Jeff Stephenson created SCI, the object-oriented scripting language of Sierra On-Line for its adventure games after the older AGI (for which he is also partly responsible for), a procedural language. Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, before it became known as Sierra Creative Interpreter.
Jeff Stephenson
and Avis DurganThe encryption string "AVIS DURGAN" used in AGI resources is borrowed from his wife's name, Avis Durgan[1].
In the early '90s, as Sierra's Lead Programmer, he was also involved with creating TSN (The Sierra Network), later INN (The ImagiNation Network) [2], the architecture for online games. In 1992, he left the company for good. [3]
Educational Background
Program Development, Interface Development
Home Page
- Jeff Stephenson on Facebook
- Jeff Stephenson Art on Facebook
- https://www.facebook.com/jeffstephensonart/
- https://jeffstephensonart.com/
- https://www.linkedin.com/in/jeff-stephenson-b3931410b