Difference between revisions of "Dashiki"

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| ReleaseDate = Nov 8, {{1998}}
 
| ReleaseDate = Nov 8, {{1998}}
 
| ReleaseVersion = {{UnknownVer}}
 
| ReleaseVersion = {{UnknownVer}}
| ProjectStatus = {{AGIAbandoned}}
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| ProjectStatus = {{AbandonedFanAGI}}
 
| Developer = {{JohnCollier}}
 
| Developer = {{JohnCollier}}
 
| Publisher = {{JohnCollier}}
 
| Publisher = {{JohnCollier}}
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John Collier is definitely a good artist, but other than the art, this game has nothing to offer. It is even smaller, and has less to offer than it's 16-color counterpart. Again, it suffers from a lack of understanding any commands. And again, it is just another unfinished game in a long line of unfinished games by John. I hope he gets his act together and sticks with a game, because I know he could make a good game.  
 
John Collier is definitely a good artist, but other than the art, this game has nothing to offer. It is even smaller, and has less to offer than it's 16-color counterpart. Again, it suffers from a lack of understanding any commands. And again, it is just another unfinished game in a long line of unfinished games by John. I hope he gets his act together and sticks with a game, because I know he could make a good game.  
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===<br /> Dashiki 256 Colors ===
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<div class="Quote">       
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{{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20090424191459/http://eds.org/~david/agi/fanmade/dash256.htm|eds.org/~david/agi/fanmade/dash256.htm]] (web archive)</ref>
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Plot: Same as the 16-color version of Dashiki. You're trying to find your way to New York, but instead get lost in a desert.
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Review: John Collier is definitely a good artist, but other than the art, this game has nothing to offer. It is even smaller, and has less to offer than it's 16-color counterpart. Again, it suffers from a lack of understanding any commands. And again, it is just another unfinished game in a long line of unfinished games by John. I hope he gets his act together and sticks with a game, because I know he could make a good game.
 
</div>
 
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==<br /> Download ==
 
==<br /> Download ==
  
* [[Image:ZIP.PNG|ZIP File]] [[agidl:FanGames/Dashiki(16Colors).zip|Dashiki]]<span class="DLInfo"> (ZIP file) [194 KB]</span>
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* [[Image:ZIP.png|ZIP File]] [[agidl:FanGames/Dashiki(16Colors).zip|Dashiki]]<span class="DLInfo"> (ZIP file) [194 KB]</span>
* [[Image:ZIP.PNG|ZIP File]] [[agidl:FanGames/Dashiki(256Colors).zip|Dashiki 256 Colors]]<span class="DLInfo"> (ZIP file) [49.0 KB]</span>
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* [[Image:ZIP.png|ZIP File]] [[agidl:FanGames/Dashiki(256Colors).zip|Dashiki 256 Colors]]<span class="DLInfo"> (ZIP file) [49.0 KB]</span>
  
 
==<br /> Walkthroughs/Hints ==
 
==<br /> Walkthroughs/Hints ==
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* [[Fan AGI Release List]]
 
* [[Fan AGI Release List]]
 
* [[:Category:Fan Releases|Fan Releases]]
 
* [[:Category:Fan Releases|Fan Releases]]
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Latest revision as of 16:58, 7 February 2024

Dashiki


Dashiki
DashikiTitleSS.png

Dashiki Title Screen

Release Date: Nov 8, 1998
Latest Version:
Project Status: Abandoned
Developer(s): John Collier
Publisher: John Collier
Designer(s): John Collier
Source Available:  No
Category: Game
Type: Demo
Genre: Adventure
Theme(s): Mystery
Engine: AGI2
Platform: MS-DOS
Localization: English
Website:





Description

John Collier's Dashiki uses interpreter version 2.917. A second version uses interpreter version 2.936 with AGI Mouse and AGI256.


Screenshots

16 Color Version

DashikiSS1.png DashikiSS2.png

AGI256 Version

Dashiki256SS1.png Dashiki256SS2.png


Synopsis

You are trying to find your way to New York City, but rather find yourself in a desert. Not much to do yet, but there is a "boy" who talks to you and says he'll give you information in trade for candy.


About

David Smith [1] wrote: I can't really rank this game very high. It has a bit more plot than John's last attempt at a game (that is "The Grateful Dead Game"), but not very much. This game is too small to really review. The graphics are nice, except for the "boy" who is perched on a stone. It either looks like it's a boy a lot closer to the camera, or a giant, or a big cloud with a head. It needed some work. The technical aspects aren't really good at all. Few typed commands are understood. The worst aspect of this game however, is that it was abandoned so quickly. The author really needs to stick with a project.

John Collier is definitely a good artist, but other than the art, this game has nothing to offer. It is even smaller, and has less to offer than it's 16-color counterpart. Again, it suffers from a lack of understanding any commands. And again, it is just another unfinished game in a long line of unfinished games by John. I hope he gets his act together and sticks with a game, because I know he could make a good game.


Dashiki 256 Colors

David Smith[2] wrote: Plot: Same as the 16-color version of Dashiki. You're trying to find your way to New York, but instead get lost in a desert.

Review: John Collier is definitely a good artist, but other than the art, this game has nothing to offer. It is even smaller, and has less to offer than it's 16-color counterpart. Again, it suffers from a lack of understanding any commands. And again, it is just another unfinished game in a long line of unfinished games by John. I hope he gets his act together and sticks with a game, because I know he could make a good game.


Download


Walkthroughs/Hints

  • No walkthrough available.


References


Related Links