Difference between revisions of "AGI Resources"
From AGI Wiki
Jump to navigationJump to search(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[ | + | Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[View Resource (AGI)|View resources]] contain animations and sprites, [[AGI Picture Resource|picture resources]] contain background images, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. |
− | During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGI | + | During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[VOL File (AGI)|VOL files]]. |
===Related=== | ===Related=== |
Latest revision as of 20:56, 1 June 2024
Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. View resources contain animations and sprites, picture resources contain background images, Logic resource resources have the scrips and Sound resources contain the sound effects and music.
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within VOL files.
Related