Difference between revisions of "NAGI"

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(Created page with "{{AGIWiki}} '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original AGI Interpreter. It was written ...")
 
 
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{{AGIWiki}}
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<div align="center" style="font-size: 22pt">NAGI</div>
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<div align="center">Version 2.06<br />
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''Author: [[Nick Sonneveld]]''<br />
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[[2002]]</div>
  
'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGIWiki/AGI|AGI]] [[nterpreter|Interpreter]]. It was written by [[AGIWiki/Nick Sonneveld|Nick Sonneveld]] and originally released in 2002(???).
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{{FanAGISoftwareInfobox
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| Software = NAGI
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| Image = [[Image:NAGI_SS.png|200px]]<br />
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''The Black Cauldron running in NAGI''
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| Version = 2.06
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| ReleaseDate = [[2002]]
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| Company = {{N/A}}
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| Published = {{Published}}
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| Developers = {{NickSonneveldToolDev}}
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| Interface = {{NA}}
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| ProgLanguage = {{C}}
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| OpenSource = {{OpenSRC}}
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| License =
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| Source = {{SourceSW}}
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| Platform = {{WinTool}}
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| Type = {{AGIInterpreter}} {{FanAGIInterpreter}}
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| Localization = {{EnglishTool}}
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| Website = http://www.agidev.com/projects/nagi/
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}}
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<br />
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==<br /><br /> Description ==
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 +
<blockquote>
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[[Nick Sonneveld]]'s  '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[The AGI Interpreter|interpreter]]. It was written by [[Nick Sonneveld]] and originally released in 2002(???).
  
 
'''From the NAGI Website:'''
 
'''From the NAGI Website:'''
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''NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC. ''
 
''NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC. ''
  
''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.''
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''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.''
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</blockquote>
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<!--
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===<br /> Screenshots ===
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{| align="center" width="80%"
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| align="center"|[[Image:NAGISS1.png|320px]]
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| align="center"|[[Image:NAGISS2.png|320px]]
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|}
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-->
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==<br /> Features ==
 +
 
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*
  
== Versions ==
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==<br /> Version History ==
  
* ver [http://winagi.com/ 2.09] - Released by [[Andrew Korson]]
 
 
* ver 2.06
 
* ver 2.06
  
== See Also ==
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==<br /> Development Status ==
 +
 
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<blockquote>
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&nbsp;<!-- Place development status here
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<span class="Inactive">N/A</span> -->
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</blockquote>
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==<br /> Usage ==
 +
 
 +
#
 +
 
 +
==<br /> Options ==
 +
 
 +
<blockquote>
 +
&nbsp;
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</blockquote>
 +
 
 +
==<br /> Download ==
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 +
<blockquote>
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Download from here:
 +
* [[Image:ZIP.png|ZIP File]] [[File:NAGI_-_2_06.zip|NAGI_-_2_06.zip]] <span class="DLInfo"> (ZIP file) [151 KB]</span><br />'''Source:'''
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** [[File:ZIP.png|ZIP File]] [[File:NAGI_SRC_-_2002-11-14.tar.gz|NAGI_SRC_-_2002-11-14.tar.gz]]<span class="DLInfo"> (ZIP file) [164 KB]</span>
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</blockquote>
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==<br /> Known issues ==
 +
 
 +
* None known
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 +
== <br />Credits ==
 +
 
 +
* [[Nick Sonneveld]]
  
* [[AGIWiki/AGI|AGI]]
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==<br /> References ==
* [[nterpreter|Interpreter]]
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 +
<references />
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 +
==<br /> Also See ==
 +
 
 +
* [[AGI|AGI]]
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* [[The AGI Interpreter|The AGI Interpreter]]
 
* http://www.agidev.com/projects/nagi/
 
* http://www.agidev.com/projects/nagi/
  
[[Category:nterpreters]]
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&nbsp;
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[[Category:Technical Info]]

Latest revision as of 16:58, 12 May 2024

NAGI
Version 2.06

Author: Nick Sonneveld

2002
NAGI
NAGI SS.png
The Black Cauldron running in NAGI
Latest Version:  2.06
Release Date:  2002
Company: N/A
Publication Status:  Published
Developer(s): Nick Sonneveld
Interface: N/A
Language: C
Open Source: Open
Source Availability: 
License:
Type: AGI Interpreter Third Party AGI Interpreter
Platform: Windows
Localization: English
Website: http://www.agidev.com/projects/nagi/





Description

Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


Features


Version History

  • ver 2.06


Development Status

 


Usage


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See