Difference between revisions of "NAGI"
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− | + | <div align="center" style="font-size: 22pt">NAGI</div> | |
+ | <div align="center">Version 2.06<br /> | ||
+ | ''Author: [[Nick Sonneveld]]''<br /> | ||
+ | [[2002]]</div> | ||
− | '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[Interpreter| | + | {{FanAGISoftwareInfobox |
+ | | Software = NAGI | ||
+ | | Image = [[Image:NAGI_SS.png|200px]]<br /> | ||
+ | ''The Black Cauldron running in NAGI'' | ||
+ | | Version = 2.06 | ||
+ | | ReleaseDate = [[2002]] | ||
+ | | Company = {{N/A}} | ||
+ | | Published = {{Published}} | ||
+ | | Developers = {{NickSonneveldToolDev}} | ||
+ | | Interface = {{NA}} | ||
+ | | ProgLanguage = {{C}} | ||
+ | | OpenSource = {{OpenSRC}} | ||
+ | | License = | ||
+ | | Source = {{SourceSW}} | ||
+ | | Platform = {{WinTool}} | ||
+ | | Type = {{AGIInterpreter}} {{FanAGIInterpreter}} | ||
+ | | Localization = {{EnglishTool}} | ||
+ | | Website = http://www.agidev.com/projects/nagi/ | ||
+ | }} | ||
+ | |||
+ | <br /> | ||
+ | ==<br /><br /> Description == | ||
+ | |||
+ | <blockquote> | ||
+ | [[Nick Sonneveld]]'s '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[The AGI Interpreter|interpreter]]. It was written by [[Nick Sonneveld]] and originally released in 2002(???). | ||
'''From the NAGI Website:''' | '''From the NAGI Website:''' | ||
Line 9: | Line 36: | ||
''NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC. '' | ''NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC. '' | ||
− | ''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws | + | ''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.'' |
+ | </blockquote> | ||
+ | <!-- | ||
+ | ===<br /> Screenshots === | ||
+ | |||
+ | {| align="center" width="80%" | ||
+ | | align="center"|[[Image:NAGISS1.png|320px]] | ||
+ | | align="center"|[[Image:NAGISS2.png|320px]] | ||
+ | |} | ||
+ | --> | ||
+ | |||
+ | ==<br /> Features == | ||
+ | |||
+ | * | ||
− | == | + | ==<br /> Version History == |
− | |||
* ver 2.06 | * ver 2.06 | ||
− | == See | + | ==<br /> Development Status == |
+ | |||
+ | <blockquote> | ||
+ | <!-- Place development status here | ||
+ | <span class="Inactive">N/A</span> --> | ||
+ | </blockquote> | ||
+ | |||
+ | ==<br /> Usage == | ||
+ | |||
+ | # | ||
+ | |||
+ | ==<br /> Options == | ||
+ | |||
+ | <blockquote> | ||
+ | | ||
+ | </blockquote> | ||
+ | |||
+ | ==<br /> Download == | ||
+ | |||
+ | <blockquote> | ||
+ | Download from here: | ||
+ | * [[Image:ZIP.png|ZIP File]] [[File:NAGI_-_2_06.zip|NAGI_-_2_06.zip]] <span class="DLInfo"> (ZIP file) [151 KB]</span><br />'''Source:''' | ||
+ | ** [[File:ZIP.png|ZIP File]] [[File:NAGI_SRC_-_2002-11-14.tar.gz|NAGI_SRC_-_2002-11-14.tar.gz]]<span class="DLInfo"> (ZIP file) [164 KB]</span> | ||
+ | </blockquote> | ||
+ | |||
+ | ==<br /> Known issues == | ||
+ | |||
+ | * None known | ||
+ | |||
+ | == <br />Credits == | ||
+ | |||
+ | * [[Nick Sonneveld]] | ||
+ | |||
+ | ==<br /> References == | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | ==<br /> Also See == | ||
* [[AGI|AGI]] | * [[AGI|AGI]] | ||
− | * [[The Interpreter|The AGI Interpreter]] | + | * [[The AGI Interpreter|The AGI Interpreter]] |
* http://www.agidev.com/projects/nagi/ | * http://www.agidev.com/projects/nagi/ | ||
| | ||
− | [[Category: | + | [[Category:Technical Info]] |
Latest revision as of 16:58, 12 May 2024
The Black Cauldron running in NAGI | |||
Latest Version: | 2.06 | ||
---|---|---|---|
Release Date: | 2002 | ||
Company: | N/A | ||
Publication Status: | Published | ||
Developer(s): | Nick Sonneveld | ||
Interface: | N/A | ||
Language: | C | ||
Open Source: | Open | ||
Source Availability: | |||
License: | |||
Type: | AGI Interpreter Third Party AGI Interpreter | ||
Platform: | Windows | ||
Localization: | English | ||
Website: | http://www.agidev.com/projects/nagi/ |
Description
Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Features
Version History
- ver 2.06
Development Status
Usage
Options
Download
Download from here:
- File:NAGI - 2 06.zip (ZIP file) [151 KB]
Source:
- File:NAGI SRC - 2002-11-14.tar.gz (ZIP file) [164 KB]
Known issues
- None known
Credits
References
Also See