Difference between revisions of "Escape Quest Demo"
(→Story) |
|||
(21 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | <div align="center" style="font-size: 22pt"></div><br /> |
+ | |||
+ | {{FanAGIReleaseInfobox | ||
| ReleaseName = Escape Quest Demo | | ReleaseName = Escape Quest Demo | ||
− | | | + | | Image = [[Image:EscapeQuestDemoSS.png|190px]]<br /> |
''Escape Quest Demo Title Screen'' | ''Escape Quest Demo Title Screen'' | ||
+ | | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | ||
+ | ''InsertTitleHere''<br /> --> | ||
| ReleaseDate = Sept. 21, {{1998}} | | ReleaseDate = Sept. 21, {{1998}} | ||
− | | ProjectStatus = {{ | + | | ReleaseVersion = 0.0.3 |
− | | | + | | ProjectStatus = {{AbandonedFanAGI}} |
− | | | + | | Developer = {{RainerDeTemple}} |
− | | | + | | Publisher = {{RainerDeTemple}} |
− | | | + | | Designer = {{RainerDeTemple}} |
− | + | | Source = {{NoSource}}<!-- {{Source}}[[#Downloads|Yes]] --> | |
− | | Category = {{ | + | | Category = {{FanAGIGame}} |
− | | | + | | Type = {{FanAGIDemoGame}} |
| Genre = {{Adventure}} | | Genre = {{Adventure}} | ||
+ | | Theme = | ||
| Engine = {{AGI2}} | | Engine = {{AGI2}} | ||
− | | Platform = {{ | + | | Platform = {{DOS}} |
| Localization = {{English}} | | Localization = {{English}} | ||
| Website = [http://web.archive.org/web/19990429144721/http://www.cnl.com.au/users/rdt/sierra/sierra.html http://www.cnl.com.au/users/rdt/sierra/sierra.html] (web archive) | | Website = [http://web.archive.org/web/19990429144721/http://www.cnl.com.au/users/rdt/sierra/sierra.html http://www.cnl.com.au/users/rdt/sierra/sierra.html] (web archive) | ||
Line 23: | Line 28: | ||
<blockquote> | <blockquote> | ||
'''''Escape Quest''''' uses interpreter version 2.917. | '''''Escape Quest''''' uses interpreter version 2.917. | ||
+ | <div class="ClrRight"></div> | ||
+ | |||
+ | <div class="Quote"> | ||
+ | {{Quote|Attrib = {{RainerDeTempleQ}} | ||
+ | }} | ||
+ | My first attempt at an AGI Game in early 1998. It was to be a futuristic game where you wake up in a cell with no memory of how you got there or who you are. The story would evolve into a 'Stargate' type of theme (I thought of it first), where you would travel from world to world, solving puzzles and discovering your true identity. | ||
+ | </div> | ||
</blockquote> | </blockquote> | ||
Line 32: | Line 44: | ||
|} | |} | ||
− | ==<br /> | + | ==<br /> Synopsis == |
− | < | + | <div class="Quote"> |
+ | {{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622034912/http://eds.org/~david/agi/fanmade/eq.htm|eds.org/~david/agi/fanmade/eq.htm]] (web archive)</ref> | ||
+ | }} | ||
You find yourself in a cell in an alien world, and worst of all, you can't remember who you are! Now, you must escape and find out who you are. What mysteries will you discover along the way? Is there a greater threat than the plot against yourself that you will discover, and ultimately conquer? Find out! | You find yourself in a cell in an alien world, and worst of all, you can't remember who you are! Now, you must escape and find out who you are. What mysteries will you discover along the way? Is there a greater threat than the plot against yourself that you will discover, and ultimately conquer? Find out! | ||
− | </ | + | </div> |
==<br /> About == | ==<br /> About == | ||
− | < | + | <div class="Quote"> |
+ | {{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622034912/http://eds.org/~david/agi/fanmade/eq.htm|eds.org/~david/agi/fanmade/eq.htm]] (web archive)</ref> | ||
+ | }} | ||
This game is interesting enough to keep you playing. The graphics are decent although they could use a bit of improvement. The technical aspects are pretty good. It understands most of what you type in, although it could use a little more. Commands dealing with the vending machine, as well as the door panel are examples. This game keeps the north-south-east-west orientation intact which is excellent. I haven't heard much about this game, but I assume it is still being worked on. I hope so, since it showed a good bit of promise. | This game is interesting enough to keep you playing. The graphics are decent although they could use a bit of improvement. The technical aspects are pretty good. It understands most of what you type in, although it could use a little more. Commands dealing with the vending machine, as well as the door panel are examples. This game keeps the north-south-east-west orientation intact which is excellent. I haven't heard much about this game, but I assume it is still being worked on. I hope so, since it showed a good bit of promise. | ||
− | + | </div> | |
− | |||
− | </ | ||
==<br /> Download == | ==<br /> Download == | ||
− | * [[Image:ZIP. | + | * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/EscapeQuest.zip|Escape Quest]]<span class="DLInfo"> (ZIP file) [69.7 KB]</span> |
==<br /> Walkthroughs/Hints == | ==<br /> Walkthroughs/Hints == | ||
− | * <span class="Inactive" | + | * <span class="Inactive">No walkthrough available.</span> |
+ | |||
+ | ==<br /> References == | ||
+ | |||
+ | <references /> | ||
==<br /> Related Links == | ==<br /> Related Links == | ||
− | * [[Fan | + | * [[Fan AGI Release List]] |
− | + | * [[:Category:Fan Releases|Fan Releases]] | |
+ | | ||
<!-- [[Category:]] --> | <!-- [[Category:]] --> |
Latest revision as of 13:31, 8 February 2024
Escape Quest Demo Title Screen | |
Release Date: | Sept. 21, 1998 |
---|---|
Latest Version: | 0.0.3 |
Project Status: | Abandoned |
Developer(s): | Rainer De Temple |
Publisher: | Rainer De Temple |
Designer(s): | Rainer De Temple |
Source Available: | No |
Category: | Game |
Type: | Demo |
Genre: | Adventure |
Theme(s): | |
Engine: | AGI2 |
Platform: | MS-DOS |
Localization: | English |
Website: | http://www.cnl.com.au/users/rdt/sierra/sierra.html (web archive) |
Description
Escape Quest uses interpreter version 2.917.
Rainer De Temple wrote: My first attempt at an AGI Game in early 1998. It was to be a futuristic game where you wake up in a cell with no memory of how you got there or who you are. The story would evolve into a 'Stargate' type of theme (I thought of it first), where you would travel from world to world, solving puzzles and discovering your true identity.
Screenshots
Synopsis
David Smith[1] wrote: You find yourself in a cell in an alien world, and worst of all, you can't remember who you are! Now, you must escape and find out who you are. What mysteries will you discover along the way? Is there a greater threat than the plot against yourself that you will discover, and ultimately conquer? Find out!
About
David Smith[2] wrote: This game is interesting enough to keep you playing. The graphics are decent although they could use a bit of improvement. The technical aspects are pretty good. It understands most of what you type in, although it could use a little more. Commands dealing with the vending machine, as well as the door panel are examples. This game keeps the north-south-east-west orientation intact which is excellent. I haven't heard much about this game, but I assume it is still being worked on. I hope so, since it showed a good bit of promise.
Download
- Escape Quest (ZIP file) [69.7 KB]
Walkthroughs/Hints
- No walkthrough available.
References
- ↑ eds.org/~david/agi/fanmade/eq.htm (web archive)
- ↑ eds.org/~david/agi/fanmade/eq.htm (web archive)
Related Links